Review: Diablo II Resurrected: Reign of Warlock DLC
- @brunosbom
- 20 minutes ago
- 3 min read
A class made for those who accept losing their soul in exchange for total control

The arrival of the Warlock in Diablo II: Resurrected does not merely represent the addition of a new class. It redefines how the game understands risk, power, and decision-making. Unlike any classic archetype in the franchise, the Warlock is not designed to be comfortable, nor efficient in the traditional sense. It exists to put pressure on the player.
Beyond the Warlock class itself, this update introduces reworked systems and mechanics that significantly change the game’s pacing, such as Terror Zones, special events like Herald of Terror and Colossal Ancients, and the Chronicle system, which expands progression and the endgame. Added to this are dozens of new items and, at last, a configurable loot filter, something the community has been asking for for years. It allows players to reduce on-screen clutter and focus only on what truly matters.

The Warlock completely rejects the idea of a generic mage. He is a forbidden caster. A character who forms pacts, manipulates infernal entities, and embraces corruption as a tool. He sacrifices life, allies, positioning, and safety in exchange for raw power and control. Conceptually, he sits somewhere between a Necromancer due to his summons, a Sorcerer because of his destructive magic, and even a Paladin, but here everything is corrupted. There are no holy auras, only distorted and profane versions of those concepts.
His identity revolves around three main build paths: Binding, Eldritch, and Chaos. Each offers radically different playstyles. Some focus on absolute battlefield control, others on demonic domination, while some lean into near-apocalyptic magical assaults. The number of possible combinations is staggering, with thousands of viable variations, reinforcing the experimental nature of the class.

One of the Warlock’s greatest differentiators is the introduction of exclusive items called Grimoires. These books function as magical foci, deeply altering skills, passive effects, and synergies. Even so, Diablo II remains Diablo II. Strength and Dexterity are still relevant for survival and equipment requirements, preserving the game’s classic balance.
In practice, playing as a Warlock demands constant awareness of the battlefield. Positioning, enemy vision, and risk assessment are fundamental. He was not designed to spam abilities or automatically clear entire screens in seconds. Every decision carries real weight. A single miscalculation can mean instant death, especially on higher difficulties or in Hardcore mode.
There is an almost philosophical layer of suffering embedded in the class design. The Warlock does not seem to want enemies to die quickly. He wants them to wither, to be consumed by curses, sacrifices, and lingering effects until their very existence is turned into fuel for the caster. It is a crueler, slower, and far more deliberate playstyle.

From a narrative standpoint, the Warlock emerges as a survivor of secret wars fought on the fringes of the Eternal Conflict. Renegade mages and occultists who realized that Hell cannot be defeated by faith or steel alone. Unlike the Necromancer, who manipulates death, the Warlock consciously accepts corruption. He forges forbidden pacts and wields infernal power against Hell itself. After Baal’s fall, these conjurers understand that great evils never truly disappear. They only wait. And so they choose to walk the most dangerous line possible: controlling chaos before it consumes Sanctuary, even if it costs them their own soul.
TRAILER OFFICIAL
FINAL THOUGHTS
The Warlock is not a class for beginners. It demands game knowledge, a deep understanding of systems, and a willingness to fail. But for those who already master Diablo II, it becomes one of the richest and most daring experiences ever introduced to the game. A class that respects the brutality of the original work while boldly pushing its boundaries.
Review by Gamertag: Scoulz




Comments