top of page
Writer's picture@brunosbom

Review: Dungeons of Hinterberg


In a stunningly beautiful world, we take on the role of Luisa, exploring 25 distinct and diverse dungeons throughout the game.


GAMEPLAY / VISUAL

Dungeons of Hinterberg stands out as a truly unique game, where every aspect shines, whether through its beautiful cel-shaded visuals or its rich variety of gameplay, which skillfully alternates between different game styles and plays with camera perspective shifts. Each day, we are immersed in new tasks that allow us to strengthen our bonds with the game's community, a process essential for progression, as it is through these interactions that we acquire unique characteristics, items, and abilities from the diverse NPCs inhabiting this vibrant universe.

The visual design of Dungeons of Hinterberg is absolutely breathtaking.

Every time the gameplay branches out, alternating between an isometric style or platforming, the experience is awe-inspiring. These shifts even spark some curiosity: the traditional third-person camera occasionally makes me wonder if the developers could have created something equally extraordinary had they opted for an isometric view throughout the entire game.

However, despite its impressive qualities, three aspects significantly bothered me. First, the limited diversity of enemies and their similarities, which reduce the challenge and variety in combat. Second, the predictability of the storyline, which diminishes the narrative impact. And lastly, in terms of gameplay, the jumping mechanics fall short, revealing a certain lack of refinement on the developers' part in this specific area.

ACHIEVEMENTS

The achievements in Dungeons of Hinterberg are exemplary, striking a perfect balance between fairness, challenge, and variety. The developer clearly did their homework, crafting achievements that require skill and dedication without becoming monotonous. However, there is one caveat regarding the collectibles: the task of finding all the chests or every unique coin in each level can become repetitive and somewhat exhausting, standing in contrast to the rest of the achievements, which are more varied and engaging.


TRAILER OFFICIAL

RESUME

I had a lot of fun with Dungeons of Hinterberg and was pleasantly surprised by the game's length—it takes a while to get close to the end of the story. It's definitely worth diving into Luisa's journey. Each character design in the game is unique, well-crafted, and truly diverse. Every "world" is thoroughly explored, and each dungeon offers something different. I'm really excited to see what the developers will create next because this game is undoubtedly one of the standout titles of the year.


Review by Gamertag: Scoulz


SCORE: 79/100



1 view0 comments

Recent Posts

See All

Comments


bottom of page