top of page
Search

Review: Manairons

A musical fable about freedom, tradition, and machines where a small creature must face a world that has forgotten its own magic



Manairons builds its identity around a rather curious idea: turning a Catalan folklore legend into a classic 3D platformer. Controlling Nai, a small manairó freed from an ancient magical artifact called a canut, the player travels through the mountain village of Vilamont trying to stop its creatures from being exploited to power machines and industry. The story revolves around the tyranny of Llorenç Capgirell, a landowner who discovered the power of these creatures and began using them as a labor force to transform the region into an industrial center.


Throughout the journey, the adventure moves across different areas of the village that have been overtaken by this process. Farms, workshops, bakeries and other locations come to life as stages of the adventure while Nai frees villagers and creatures that have been controlled by the machines. The game introduces curious characters and situations that fit well within this small universe, almost like an interactive tale inspired by European mountain folklore.


Even with a simple narrative, there is a clear charm in how the game presents this conflict between tradition and industrialization. The presence of music, magical melodies and obedient little creatures reinforces the feeling that we are exploring a fantasy world directly inspired by regional legends.





GAMEPLAY


Manairons follows the classic structure of 3D platform games. The player can run, jump, attack and explore environments filled with small challenges while progressing through the village areas. Combat is relatively simple and involves short-range attacks, ranged strikes and basic interactions with enemies. Nothing extremely complex, but functional within the game’s proposal.



The main tool in the game is Nai’s flute. All attacks and abilities revolve around it, functioning both as a weapon and as a progression mechanic. As the adventure progresses, players learn specific melodies that can be used during different moments of the journey to access new paths, solve puzzles or reach areas that previously seemed impossible. Memorizing these melodies eventually becomes a natural part of the game’s progression.




Despite the good ideas, the game carries a rather curious sense of outdated design. The character’s movement has directional limitations that strongly resemble platformers from past generations, something closer to the PlayStation 2 era or the early Xbox 360 period. This type of limitation makes movement feel slightly stiff and, at times, even becomes a constant obstacle during exploration.


This issue becomes even more noticeable during combat situations or more precise platforming sections. Some enemies fly, for example, and the character’s jump does not properly reach their attack pattern, forcing the player to wait for specific moments to react. Small details like this create the impression that certain interactions could have been better refined during development.


Another classic element of this type of game lies in the secrets hidden throughout the environments. There are well-placed hidden areas that reward exploration, but the game also ties achievements to finding all of these secrets. In smaller-scale titles, this can sometimes become more of a frustration point than a genuine incentive to explore.





VISUALS / SOUND


Visually, Manairons has a lot of personality. The game uses a colorful and expressive art style that works well with the fantasy tone inspired by European mountain folklore. The environments have their own identity and manage to convey the idea of a village that is gradually being transformed by machines and industrial structures.




The environments are varied and present small interesting moments during exploration, such as timed obstacles, curious structures and areas that feel almost like small interactive dioramas. There is a clear level of care in the atmosphere, even if the game’s technical structure reveals certain limitations.

From a sound perspective, music plays an essential role in the experience. Since the flute is the protagonist’s main tool, the melodies become a fundamental part of both the game’s identity and the progression of the adventure.



ACHIEVEMENTS


The achievement list closely follows the campaign’s progression and works almost like a record of the player’s journey throughout the adventure. Many of them unlock as key moments of the story are completed, marking progress in freeing areas dominated by machines and overcoming the main narrative challenges.




There is also a significant group of achievements focused on full exploration of the environments. The game contains several secrets scattered across the regions of the village, and part of the list rewards players who dedicate themselves to finding all these hidden elements in each area. This encourages paying closer attention to the environment and revisiting locations that were previously explored.

Another group of achievements is tied to the progression of the protagonist’s abilities, especially the learning and mastery of the melodies used during the journey. As new songs are discovered and improved, players unlock milestones related to the full development of these abilities. There are also challenges associated with collecting specific resources and performing small interactions within the world, creating a relatively varied list that blends narrative progress, exploration and character growth.



TRAILER OFFICIAL




FINAL THOUGHTS


Manairons is a platform game built around a creative idea: turning a Catalan folklore legend into an interactive adventure. Nai’s story of freeing magical creatures and confronting the industrialization of the village carries enough charm and personality to sustain the journey.

The problem is that, from a design perspective, the game often feels tied to solutions from another era. Limited movement, a somewhat rigid camera and certain combat interactions create the impression of a title that could have benefited from further refinement.

Even so, there is something genuinely interesting in its proposal. The visual identity, the use of music as a gameplay mechanic and the construction of this small universe inspired by regional legends show that there was a solid idea at the heart of the project.

Manairons is not a bad game, but it leaves the impression that it could have achieved much more with additional polish and refinement in its core mechanics. Still, for players who enjoy platformers with unique identity and folkloric inspiration, Nai’s journey can offer some curious moments along the way.




Review by Gamertag: Scoulz


SCORE: 69/100



 
 
 

Comments


bottom of page