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Review: Matchpoint – Tennis Championships


Tennis is a sport that has had many good games, all with unique characteristics. The goal of Matchpoint - Tennis Championships is to bring the best new generation experience to the sport, a complex task.

Matchpoint - Tennis Championships was developed by Torus Games and published by Kalypso Media. They developed the not so good Cartoon Network: Battle Crashers, Praetorians HD Remaster and Beast Quest. Based on the portfolio, we can describe this as the first project with a bit more baggage from the studio.


GAMEPLAY

Simple and efficient is how I can describe the gameplay of Matchpoint - Tennis Championships, since we have here a classic rice and beans, without inventing much of the established titles on the market.


We have several types of championships, training and a very busy multiplayer (at the time of the game pass), which made the extra-game aspects very varied.


Many of the moves are programmed in such a way that if we left the controller and pressed a button, everything would be right. This does lead to some problems, such as the ball almost reaching your foot during an opponent's serve and you not being able to move to the ball.


TECHNICAL ASPECTS

Matchpoint is indeed a very beautiful game, beautiful graphics and a consistent movement of the characters. The Unity Engine is the big villain in this regard, since, despite presenting good graphics for a game of this genre, it is quite evident the lack of fluidness in the characters (which are tenebrous, perhaps worse than those of The Sims, for example)



Physics is the crucial point in a tennis game. If it's not right, nothing happens. In terms of realism, the game presents only the basics, with some moves being more realistic and others more artificial. The problem is that they are repetitive and, despite making variations like the way you hit the ball, the similarity of the ball's behavior makes them all look the same, unlike Lob and Smash.


The camera is a factor that can be a hindrance in this game as well. The more open camera does not move correctly when we make a shot that goes far, and the ball does not appear on the screen, which is funny, since in most cases, we hit the ball.


ACHIEVEMENTS


There isn't much difficulty to accomplish the achievements, but what can be more work is the achievement of maximizing all attributes in career mode. You will need all 21 trainers in the game to improve the attributes, plus you can't be in a ranking from 1 to 10, because that way you won't have any more trainers in the career. My tip is: have a ranking of 50, play only the Super Tiebreacker and skip all the events to stay in an average ranking, so you can reach the hardest achievement of the game.


OFFICIAL TRAILER


CONCLUSION

I can say that I get a mixed feeling with the game, since I had a lot of fun, but I got frustrated in parts that I believe should not have frustrated me. Many people question why FIFA (now EA Sports FC) is successful, but few can see: unpredictability due to physics. That's what's missing here. After a while of playing, all matches are extremely similar. The physics of the game also does not contribute to unpredictability, everything is straight and simplified.

Some problems really bother when playing, and I played this game when it was released. Honestly, it feels like there wasn't an accurate fix on what it really needed.

Matchpoint - Tennis Championships It's a good game, it's fun, but if you're looking for a challenge in career mode, you can have a few hours of really nice gameplay. Even in multiplayer mode it's pretty fun, but it's a basic game. There is nothing that makes it one of the best in the genre, it just fulfills its role as a good game, without major innovations.


Review by Gamertag: Scoulz

SCORE: 70/100


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