Review: Reus 2
- @brunosbom
- 2 hours ago
- 3 min read
A Divine Return to the Creation of the World
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GAMEPLAY
Reus 2 maintains the core of the first game but significantly refines and expands its mechanics. We still control the classic giants of the Forest, Ocean, and Rock, each with their own powers and ways to alter the environment. Over time, new giants are unlocked, bringing new biomes and new strategic possibilities.
The big difference lies in how the game connects its deities and civilizations. Now we can choose between different divine archetypes, such as the Sage, the Inventor, or the Goddess, and each of them directly influences the cultural and technological development of the peoples inhabiting the planet. Your decisions shape not only the terrain but also the history and direction of the emerging civilization.
Another important evolution is the depth of the social simulation. In Reus 2, civilizations don't just grow automatically; they react to your actions. Poorly distributed resources can lead to famine or conflict, while well-planned harmony can lead to prosperity and advancement. This feeling of literally playing God has never been so tangible.
There is also an expansion in difficulties and game modes. We can customize the pace of the game, adjusting the duration and intensity of events, which makes the game accessible both for those who want to relax and for those seeking a more tactical and punishing challenge.

The console version, which is the one tested in this review, features an interesting adaptation of the controls. However, it's worth mentioning that the game currently does not offer keyboard and mouse support on consoles, something that would be very welcome for a title of this genre. Despite this, with a little practice, the control scheme becomes comfortable and intuitive.
In total, there are six giants available, including the unlockable ones, and each has specific abilities that complement each other, allowing for creative combinations in the creation and maintenance of the planet. This variety is what keeps the game fresh even after several hours.
VISUALS / SOUND
Visually, Reus 2 is a notable leap forward from its predecessor. The artistic style maintains the charming and colorful essence of the original, but now with much more depth, smooth textures, and a use of lighting that brings the biomes to life. The giants' animations are more expressive, and the day-night cycle adds a sense of rhythm and progression to the planet we are shaping.
The soundtrack continues with that tranquil and contemplative tone, blending ambient sounds with soft melodies that accompany the growth and harmony (or chaos) of civilizations. The sound design is subtle, but plays an important role: the vibration of the earth when a giant steps, the sound of waves when creating oceans, and even the whisper of the forests when life flourishes. Everything contributes to a feeling that the planet is truly alive.

ACHIEVEMENTS
There are very complex challenges within Reus 2 in terms of achievements, however, they are all interconnected with simply playing and expanding our experience in the game. Just progress, and in this case, progress a lot to achieve all the achievements.
TRAILER OFFICIAL
RESUME
Reus 2 is a natural and respectful evolution of one of the most creative indie games ever made. It maintains the meditative and experimental spirit of the first game, but offers tools and systems that make the act of creating a world even more engaging. It's a game about balance, between nature and civilization, chaos and order, action and contemplation.
Even with some technical details to be refined, especially in the controls on consoles, the title shows that the developer Abbey Games still understands the power of creative simplicity. Reus 2 is the kind of game that makes you stop for a moment, take a deep breath, and appreciate what you've just built.
SCORE:75/100
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