Review: Assassin's Creed Black Flag Resynced
- @brunosbom
- 2 days ago
- 7 min read
The legendary adventure of Edward Kenway returns revitalized and more grand than ever.

Few games in the Assassin’s Creed franchise carry a legacy as strong as Black Flag. More than a decade after its original release, returning to the Caribbean in the shoes of Edward Kenway would already be special on its own. What’s interesting is that I began my journey in Black Flag Resynced in the middle of Assassin’s Creed Shadows’ campaign, which ended up offering an interesting perspective on this remake and on the series’ own identity.
After spending dozens of hours in one of the franchise’s more recent entries, revisiting Black Flag rebuilt for the new generation served almost as a reminder of what made Assassin’s Creed so popular during its golden era. And the surprise is realizing that Resynced not only modernizes a classic, but also brings enough new additions to justify its existence.
We return to the golden age of piracy and once again take on the role of Edward Kenway, a privateer driven by an unrelenting pursuit of wealth, fame, and freedom. In a Caribbean ruled by greed, we follow his journey alongside legendary figures such as Blackbeard, Charles Vane, Jack Rackham, and Stede Bonnet while sailing through paradisiacal islands, colonial forts, and deadly waters filled with enemy frigates.
But the remake also seeks to expand the original narrative. The new arc “A World Without Gold” adds an inédit epilogue composed of eight missions that further deepen some of the campaign’s central themes, especially the relationship between ambition and freedom. The phrase “In a world without gold, perhaps we would have been heroes” perfectly summarizes this new approach. After all, much of the tragedy experienced by pirates comes precisely from the inability to abandon the pursuit of power and riches.
GAMEPLAY
One of the greatest strengths of Black Flag Resynced lies precisely in its courage to preserve the essence of the original.
After years of watching Assassin’s Creed embrace increasingly complex RPG systems, it was refreshing to return to a game that abandons exaggerated levels, massive skill trees, and dozens of enemy types scattered across the map.
We receive a mission, study the environment, eliminate our target, and move on. It’s a more direct approach, but still an effective one.
Assassin contracts remain among the game’s best side activities. Receiving a contract, analyzing the environment, and choosing the best way to eliminate a target is very satisfying, especially when trying to meet specific optional objectives for extra rewards.

The remake also brings several important combat improvements. We now have perfect parries that lead to extremely violent chain executions, new heavy attacks, kicks, sweeps, and even Hidden Blade executions during open combat.
The combat animations are impressive. Watching Edward chain multiple executions remains a visual spectacle, and some specific battles, such as the confrontation against Du Casse, feel even more impactful thanks to refined animations and cinematic direction.
The addition of gear with passive perks and trinkets that alter character attributes offers small customization possibilities without changing the classic experience.
THE RETURN OF CLASSIC PARKOUR

I like the parkour in modern Assassin’s Creed games, but it’s impossible to deny that the series’ movement philosophy has changed significantly. Here, every city feels built specifically around vertical navigation.
Resynced adds manual jump, side eject, back eject with height gain, new zip lines, and much smoother movement transitions. The result is a very satisfying system to use.
Edward is one of the most enjoyable protagonists to control in the entire franchise. His movement strikes a perfect balance between speed and weight. After alternating between much lighter or heavier characters in recent titles, controlling Edward again felt almost therapeutic.
If there is one lesson Ubisoft should take into future remakes, it is precisely this: combining modern technical refinement with the classic philosophy of environmental design can result in some of the best Assassin’s Creed games ever made.

THE CARIBBEAN REMAINS THE TRUE STAR
Even after so many years, sailing is still one of the most fun activities in the series.
Naval combat has received important improvements. The Jackdaw now features new secondary cannons, special ammunition, unique abilities provided by recruitable officers, and additional progression systems.
Extreme weather phenomena, giant waves, and storms return in full force, making some crossings genuinely tense.
Visually, sailing has never looked more impressive thanks to the new lighting system, water physics, and ray tracing. For much of the experience, I felt I was playing the most visually stunning Assassin’s Creed ever made. Until now, that title belonged to Unity in my view.
The map is significantly smaller compared to recent entries, but because of that each region feels far more detailed and carefully built.
On the other hand, there are still limitations inherited from the original game. Despite the inclusion of fast travel options, I still felt that certain long sea journeys could have been better designed. In some situations, especially when simply trying to reach a specific island, travel can become a bit tiring.
NARRATIVE ADDITIONS

Resynced is not limited to visual reconstruction.
In addition to the new “A World Without Gold” arc, the remake introduces three new officers for the Jackdaw, each with their own narrative line.
Lucy Baldwin, The Padre, and Tobias “Deadman” Smith not only provide gameplay improvements but also expand the cast with their own stories.
The game also adds new side missions involving key characters from the campaign, including content related to Blackbeard and Stede Bonnet.
These additions do not completely reinvent the narrative, but they expand the world of Black Flag in a natural way, without feeling like artificial content.
QUALITY OF LIFE AND ACCESSIBILITY

The quality-of-life improvements are numerous.
Fast item collection, transmog systems, better menu management, and extensive customization modernize the experience.
The accessibility options also stand out, including independent difficulty settings for combat, stealth, and naval navigation, full control remapping, QTE skipping, advanced visual adjustments, and various assist options. These features bring Black Flag closer to modern industry standards.
VISUALS

There is no doubt that Assassin’s Creed Black Flag Resynced is a remake in the most traditional sense. The game was rebuilt using the latest version of the Anvil engine, the same technology used in modern entries of the franchise. According to Ubisoft, nearly all original assets were recreated from scratch, from characters and buildings to vegetation, ships, and environmental effects. The result is immediately noticeable from the first minutes.
The original overly yellow and slightly “dirty” filter of Black Flag is completely gone. In its place, we find a much cleaner, more natural, and technically impressive visual direction. The new ray tracing implementation combined with global illumination completely transforms the atmosphere of the Caribbean. Busy ports, candle-lit taverns, and open-sea storms now have a far stronger visual presence than in the original.

Cities also benefit greatly from the reconstruction. Havana, Nassau, and Kingston feel denser and more alive thanks to increased NPC counts, dynamic objects, and environmental destruction. New contextual dialogue throughout the world further enhances the sense of constant activity, making the Caribbean feel less static and more organic.
Another standout aspect is the animation quality. Combat sequences, especially chain executions and key story confrontations, have received significant refinement. Seeing Edward seamlessly switch between pistols, swords, and the Hidden Blade during finishers remains impressive even after many hours.
SOUND
Resynced preserves much of the original score composed by Brian Tyler, the composer of Assassin’s Creed IV (2013). Many of the classic compositions return remastered and reorchestrated, preserving the game’s original sonic identity.
The sea shanties remain one of the highlights of the experience and continue to turn long voyages into memorable moments. Still, there are minor issues. During my playthrough I noticed occasional lip-sync problems, especially in secondary dialogues and less important scenes.
I also had some reservations about localization. In certain moments, I encountered a curious mix of English, Portuguese, and Spanish spoken within the same sequence. While the setting naturally includes characters of different nationalities, it was not always clear whether this was intentional or a localization/sync issue. However, this is relatively rare and does not significantly harm the experience.
ACHIEVEMENTS

The achievement list in Assassin’s Creed Black Flag Resynced makes good use of all gameplay systems. To reach 100%, players must fully explore the Caribbean, conquer forts, restore Great Inagua, defeat legendary ships, and fully upgrade the Jackdaw.
New additions from the remake are also part of the journey, including recruiting new officers and completing added narrative content. Combat-focused challenges encourage the use of new mechanics, while exploration remains a core pillar of progression.
TRAILER OFICIAL
FINAL THOUGHTS
Despite being highly polished, Assassin’s Creed Black Flag Resynced is not free of issues. During my playthrough I encountered a few odd bugs. In one mission, an NPC suddenly moved at extreme speed, making it nearly impossible to catch. I also witnessed ships disappearing during navigation, which was rare but noticeable given the high level of polish elsewhere.
Some checkpoints could also be more forgiving. There were moments when a simple mistake, like falling into the water, forced me to replay long sections of a mission. Another area that could have been improved is character progression. For most of the campaign, I largely ignored Edward’s gear upgrades, focusing on naval progression instead without much consequence on normal difficulty.
Still, these are relatively minor issues compared to what Ubisoft achieved here. Assassin’s Creed Black Flag Resynced represents exactly the kind of remake many fans expect from the company. It preserves the essence of the original almost intact, adds smart modern improvements, expands the narrative with new content, and shows great respect for one of the most beloved entries in the franchise.
More importantly than modernizing Black Flag, Resynced shows that there is still great value in the series’ classic structure. The return of traditional parkour, the more direct mission design, the focus on exploration, and the excellent integration between land combat and naval battles make this not only one of Ubisoft’s best remakes, but also one of the best recent Assassin’s Creed experiences.
SCORE: 9.1/10
Review by Gamertag: Scoulz




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