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Review: Katanaut

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A macabre space metroidvania/rogue-like



Game


Katanaut is a rogue-like/Metroidvania action game, developed by Voidmaw and published by Acclaim, in which you control a kind of astronaut samurai, in rogue-like stages (that is, if you die, you come back), facing several other "residents" who have been infected and become certain monsters.


Various enemies infected throughout the stages
Various enemies infected throughout the stages

As you progress through the level, you collect some items that can make improvements to your character (temporary), as well as different weapons (where you always fight with a sword and a shotgun), in addition to some special attacks of different types.



My impressions


The game's design is quite interesting, blending a bit of a spooky atmosphere with a futuristic, pixelated feel. Like any rogue-like, the goal is to get as far as possible without dying (where you can heal, but healing is limited, and more must be found).


Any time is a good time to pet, right?
Any time is a good time to pet, right?

However, the game becomes a bit repetitive and somewhat complicated when trying to advance further in the level, as it ends up being somewhat confusing, which ends up discouraging you from trying the same level again.


Achievements


The game has a total of 100 achievements, many of which are not that difficult and can be achieved by meeting NPCs in the game for the first time.


Rating: 7.0/10.0

 
 
 

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