Review Luto
- @brunosbom
- Jul 31
- 2 min read
Updated: Jul 31
Psychological horror with an oppressive atmosphere and beautiful visuals.
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Luto is developed by a Spanish team called Broken Bird Games. The studio focuses on narrative and atmospheric experiences, with great attention to psychological horror and the creation of immersive environments.
Available on: PlayStation 4, PlayStation 5, Xbox, and PC
GAMEPLAY / VISUAL
Luto is a first-person experience that blends psychological horror with environmental puzzles and a fragmented narrative. We follow the story of Samuel Hale, a man emotionally and physically trapped inside his house. Gradually, players discover that Luto is closer to The Stanley Parable than to a traditional horror game, with a focus on repetition, loops, and environments that subtly change as you progress.

The atmosphere is the highlight of the game. The graphics are incredibly detailed and help create a dense, suffocating ambiance. The art direction is meticulous, with excellent use of lighting and sound to provoke constant tension. Unlike games that rely on cheap jump scares, Luto builds discomfort through silence, repetition, and calculated unpredictability. The scares, when they occur, are the result of a slow buildup of fear and uncertainty.

The puzzles appear naturally, integrated into the environment and the story. At times, the game requires careful attention to detail, as progress depends on solving puzzles that can easily go unnoticed. This never feels forced or arbitrary but rather a natural part of the emotionally charged world Luto presents.

ACHIEVEMENTS
This is where the company’s madness really shows. I’d say that if I gave this game to an 80-year-old man, he could come up with better achievements than the ones included in Luto. Besides numerous missable achievements on the first playthrough, many of the achievements are tied to collectibles that, surprise, are also missable.
Honestly, Luto is a good game, but it is not meant to be played with a guide in hand or several times over. The psychological horror really works the first time. Repeating all the sequences and walking through the dark corridors again just to unlock a few extra achievements feels like a misstep from the studio. The game deserved more reasonable achievements. Not necessarily easy, but ones that wouldn’t force replay value or require players to constantly rely on a trophy guide.
TRAILER OFFICIAL
RESUME
Luto is a very interesting game within the proposal of psychological horror with a guided narrative and environmental puzzles. The atmosphere is dense, the scares are well-controlled, and the visuals deliver exactly what we expect from this type of game: immersion and discomfort. It is a brief experience, but one that leaves a mark.
If you enjoy games like Layers of Fear or other psychological horror experiences, Luto is an immediate recommendation. It does not try to reinvent the genre, but it delivers a focused, intense, and engaging experience with great polish.
However, the achievement system breaks part of that magic. By demanding multiple playthroughs and guide usage to complete everything, the game ends up working against its own goal of delivering an immediate emotional impact. Still, it is a project that deserves attention, especially coming from a small team that clearly put a lot of care into what they created.
SCORE:7/10
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