Review: Net.Attack()
- Giovanni Antunes Bonin
- 2 days ago
- 2 min read

Hack and destroy computer chips using nodes and logic to combine and improve different attacks.
Game
Net.Attack() is a roguelike game, in the style of games like Vampire Survivor, developed and distributed by ByteRockers' Games. In this game, you must choose between one of the attacking "viruses", each with its own abilities, which must infect and destroy the chips on a circuit board. However, some protective robots come to the defense, which you must destroy to acquire points to gain levels (in order to improve your skills). But it doesn't stop there! With each level and chip destroyed, you earn a kind of money that can be exchanged for "nodes", which can be interconnected, in order to program new features and/or abilities for your character.
These configurations range from projectiles, bombs and missiles, to the use of instructions such as for, if or split to combine with other available nodes, allowing skills to be improved and reach higher levels. Due to the huge type of combination, these can be infinite, and it is up to the player to understand how each one works and interconnect them in the most appropriate way to be able to go through all the objectives.

At the end of each screen, the character must follow the green circle to go to the next screen. As each screen passes, the challenge increases, as do the enemies. Finally, the player finishes the stage, being able to choose others, as well as other characters.
The game also has a BootCamp mode, which is a kind of training on how certain nodes work, as well as challenges to be achieved, with the available nodes and the user's sharp logic.
My impressions
Net.Attack() is a great game that combines a roguelike system with the use of logic to improve characters during gameplay. For those who, like me, come from the world of programming, it is a title that offers a way to practice certain concepts (although not directly), giving the player a sense of sequence and algorithm. The player must chain/interconnect the nodes in the best way possible so that they can successfully destroy enemies. As mentioned, since the combinations are infinite, the player can play for hours on end and never achieve the same result, since each node also comes in an assorted form (with the possibility of rerolling). This is one of those titles that we can play several times and still not get tired of it. Perhaps the stages could be explored a little more than just destroying the chips and defeating the enemies.

Achievements
Since the game is still in Early Access, it only has 10 achievements (maybe more will appear over time). However, the achievements are still hidden, so we can't see what they are until we achieve them.
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