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Review: WUCHANG: Fallen Feathers

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A very good and well-polished Souls-like game.



Game


WUCHANG: Fallen Feathers is a souls-like action game developed by Leenzee and published by 505 Games. Like all souls-style games, it's a challenging game where the player encounters various enemies of different types and levels throughout the levels, and uses somewhat heavier moves to defeat them (each move consumes a kind of stamina).


A well-designed game with beautiful scenery.
A well-designed game with beautiful scenery.

In addition to these details, we have a very interesting (and extensive) character upgrade system and skill tree.


Challenging levels, while maintaining the souls-like concept.
Challenging levels, while maintaining the souls-like concept.

My impressions


Despite being a Souls-like game, meaning it has a higher level of challenge compared to other game styles, Wuchang: Fallen Feathers is somewhat less punishing in terms of damage in many moments. Another detail is that some movements are a bit more fluid in attacks (although the "heavier" movement still prevails).


Something that is not present (at least up to where I progressed in the game) is a system for defending against attacks, requiring more frequent use of dodging.


Challenging, but less punishing than others in the category.
Challenging, but less punishing than others in the category.

The game itself is very well-constructed and polished, serving as a good entry point into the world of this genre, and features a somewhat confusing but beautiful story in some aspects.


Achievements


The game features a total of 40 achievements, many of which are not very difficult and can be obtained by playing the game's story normally, and others that involve things like maximizing weapons and attacks.


Rating: 8.0/10.0

 
 
 

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