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  • Review: AEW Fight Forever

    The dream of being a professional wrestler has never been closer than in AEW: Fight Forever. THE GAME AEW: Fight Forever is a wrestling game developed by YUKE'S and distributed by THQ Nordic and All Elite Wrestling LLC. Fighting for the famous wrestling promotion All Elite Wrestling, you'll get all the experience of an AEW wrestler, complete with all the match types and stipulations you've ever seen on the show. With a roster filled with famous wrestlers, you can take control of any of them or create your own wrestler and become a professional wrestling legend. Fight your way to the top and become AEW Champion! MY IMPRESSIONS I'm a huge fan of professional wrestling. I've followed All Elite Wrestling since its inception and I've seen the evolution since then. One of its founders and also a fighter, Kenny Omega, is known to be passionate about games. It doesn't impress anyone that he would want a game of his own promotion. And that's what happened. AEW: Fight Forever is the fulfillment of that will. Professional wrestling games are nothing new and have been around for a while and, more often than not, disappoint. So, having this history in hand, you can know where to improve, right? Well, not exactly. Betting on a more arcade game, AEW: Fight Forever succeeds in being faster, but lacks in the controls. Everything seems plastered, from the movements to the characters, especially when there are more than two fighters in the ring. Speaking of which, every game of this style misses this type of fight. It's hell when you're in a tag team match and you're going to count on your opponent. Your opponent's partner ALWAYS stops the count. Does your partner show up to defend you? It appears, but he is barred by your body on the ground, he cannot pass and defend you. It's very frustrating. Customization also leaves something to be desired. I imagined that I would have many more options to create my own character, but I found myself with a very poor selection of choices, both visually and in the range of moves. As for the squad of fighters, I think it could have been more updated and with more characters, but since we already have DLCs with the implementation of new fighters, we already have a glimpse of how to update the squad. The Road To Elite mode is interesting. Career mode style, you live as an AEW wrestler making his way in the sun. Your fighter must train and recover for the weekly shows and PPVs. The dialogues between the characters are sometimes very funny and full of references to the world of professional wrestling, sometimes they are so generic that they take you out of the immersion a little. In general, it's a mode to evolve your character or to use the fighters you already know and create completely new stories. The game has subtitles in Portuguese-Brazil, minus the names of the moves, which was a wise decision. I haven't played the online mode, but from reports I've read, many opponents force their way out of the game when they're about to lose and players who would win don't get any compensation for it. If I already didn't have much desire to play ranked games, after these reports, I'm going to skip it. For a game this size, I expected more. Still, it's a fun game and will yield some good times. ACHIEVEMENTS We have different types of achievements in AEW: Fight Forever. And I warn you: it takes a long time to complete 100% of them. That's because some depend on a lot of repetition, such as playing with 50 different characters or finishing Road To Elite 10 times. Some others will require focus, like doing the same action several times in the same match. And others will depend on your opponent's willingness to put himself in a specific situation for you to perform a specific action. Fact is, if you don't play often, it will take a long time to complete all the achievements naturally. If you want to get 100% quickly, just focus on each achievement to force them at once. CONCLUSION I was excited when I saw an announcement for an AEW fighting game. I haven't played games of this type for a long time because, year after year, I haven't seen improvements in this genre. So I was hopeful for AEW: Fight Forever. I confess I was a little disappointed. Errors that already happened in other games of this style being repeated here. Don't get me wrong, the game is fun, but when you look at it with a more critical eye and play for longer, many aspects of it annoy you more and more. The robotic way in which the judges count, not being able to control the direction in which your blow will come out and even some mechanics that are not precise made me a little upset. Even going in the other direction, AEW: Fight Forever ended up in the same place as other games in the genre. Despite this, all is not lost. Since it's only the first game in the franchise, it's normal to have these types of errors, even if I think they would be avoidable. I think with that foundation they can improve so many aspects and listen to the community about what's good and what's wrong with the game. The professional wrestling community is passionate and demanding, so I hope they listen to your suggestions and improve in the near future, whether it's this game itself or a possible sequel. SCORE: 7.5/10

  • Review: Potion Tycoon

    Potion Tycoon brings the whole experience of owning your own potions store to a fantasy world, whatever that means. THE GAME Potion Tycoon is a management simulator game from Snowhound Games, distributed by Daedalic Entertainment. As the owner of a potions store in a magical kingdom, the game consists of managing the entire process, from potion creation and employee management to product customization. However, your establishment is not the only one that sells this type of merchandise. Your rivals will always try to create potions better than yours and will want to take your place as the best store. Create potions, upgrade your staff, grow the ingredients, customize your store, and promote your launches. Impress important people in the kingdom to receive more influence and rise in the rankings. Be the best potions salesman these lands have ever seen. MY IMPRESSIONS I have always been a denial to management games, but Potion Tycoon showed me why: haste. This type of game requires patience to evolve and advance, which may turn some people off. Keep in mind that the game wants you to take it slow, but when your rivals start to evolve and your store sells few potions, you can get frustrated. Also, there are missions with rewards and this will urge you to go faster and you might stumble. It is a fine line between trying to figure out where to improve or giving up for good. I confess that I had to restart the game about three times because nothing worked. Until I learned and it worked. And then it didn't work anymore. And I had to learn again. Starting with the potions, you have to create them yourself, there are no predefined potions. In your own cauldron, mix the ingredients and test different combinations to get the ideal recipe. And that's not all! You will even customize the container in which your potions will be bottled. And don't think it's just aesthetics, it really improves your product and makes it more saleable. Be creative and name your creation. Don't do like me, who named my potions after drinks. The ingredients are all grown in your own store. You start with random plants, herbs, and mushrooms, so it is always a different start. There are vendors who offer you new ingredients from time to time. Use them to create new recipes or to improve existing ones. Your employees will do a little bit of everything if they are not directed to certain activities. They can be promoted and given improvements that will help them in their tasks. Be vigilant in evaluating your rooms, because if you don't meet the requirements of the employees, they will become demotivated. And believe me, they will be very annoying about it. Rooms are every place in your store. Some machines can only be positioned in rooms that are below ground, the famous basements. The opposite also exists, with exclusive structures for rooms above ground. You must decorate all of them so that your evaluation pleases both employees and customers. The game has a wide variety of machines, furniture, and objects with the most diverse functions. You will want to put everything in your rooms, but you will run into one problem: limited space. There is a limit to how far your store can grow. It seems there is never enough space. The game forces you to be very careful and calculate exactly what is essential and what is dispensable. It is a way to make the game more challenging, but I found it frustrating. I wanted to equip my store with the best I could, but I was barred by lack of space. Maybe it was a lack of management on my part, but there was so much to move around in the store that I just gave up and left it as it was. I like the art in the game, especially the potions. They highlight the products, making them more than just items. At the time of this review, the game does not have Brazilian Portuguese subtitles. This can make it a little difficult to understand some of the mechanics for those who do not have a good command of the English language. ACHIEVEMENTS Most of the achievements will be unlocked as you play normally. When you get to a point in the game where your economy is good, you can force some achievements that require certain actions that you might not otherwise do, such as having an employee with one point in each skill, or hiring 20 employees. So wait until your money is stable to do things that might hurt your game. Also, there are achievements that are accumulated by all your saves, so don't be alarmed by large numbers. In general, the achievements are simple. I really like achievements where you have to do something specific and different. Do we have that in Potion Tycoon? Yes, but I would like more. Maybe in future updates. Other than that, most of them are grind, but it is nothing too time consuming if your game is well on track, of course. CONCLUSÃO Potion Tycoon is an interesting game and it can get even more interesting. I liked what I saw, but it is notable that the game needs some improvements, that for sure will be made, because the developers are active in the community and are always listening and responding to feedbacks. I even needed help with an achievement that was bugged and was promptly answered and fixed in the next patch. They have a roadmap of next steps they want to take with the game, which means we may see new features and improvements to existing ones. When I hit the ceiling of the game, where there was nothing new, I wondered about the replay factor. Would I start a new save? For what reason? I felt that I enjoyed everything that Potion Tycoon could offer me. I was challenged, I completed the achievements, but now what? Maybe that's all it is, and there is nothing wrong with that. I don't know to what extent the build limitation is something that changes the game for the better. I can't tell if, if there were no limitation on building rooms, the game would be broken. Or if it is just a limitation to not ruin the performance. Anyway, all I know is that I would like to have more freedom in this sense. I confess that I was very frustrated until I understood the rhythm of the game. I wanted to advance but it was too complicated for me. Some missions were not clear and I kept wondering if I had skipped something in the tutorial that explained these things. So I learned on my own. However, the balance is positive. A good game to play while listening to a podcast, for example. Potion Tycoon is made by people who really seem to care about the game and this gives me hope that the game will only get better. SCORE: 6.5/10

  • Review: Deck 'Em!

    Maybe you don't like playing Solitaire, but what if the cards were boxers? Sounds crazy, but that's what you'll find in Deck 'Em! THE GAME Deck 'Em! is a card game from Frosty Pop. The game consists of a boxing match that revolves around cards, almost like a game of Solitaire. Your fighter, who is also a card, must endure twelve rounds against the champion to win. Every round, four cards will be dealt, and you have to use them all to go to the next round. The deck has 52 cards, and each of them has an important function. Use them wisely or your fighter will be defeated. MY IMPRESSIONS Deck 'Em! is a very simple game. Your goal is to clear the deck of 52 cards by using the card mechanics wisely and preventing your fighter from being defeated. And it is even too simple. If you pay attention to the game's explanation, you'll get the hang of it in no time. The blocking mechanics, for example, are the most important. If you go through it without paying attention, you can get into trouble. It is worth remembering that, at the time of this review, the game does not have subtitles in Portuguese-Brazil. The art in the game is very nice. A cartoon style that I like a lot. The narrator has his animations well done and reacts to what happens in the game. His fighter card also suffers visibly when he is beaten. Just as he is described as a "Boxing Patience," you will not win every match. For those who play Patience, as I do, you know that at the advanced levels there is the possibility of a match being unwinnable. No matter what move you make, the way the cards are dealt makes the game impossible to win. Here, it is the same idea, but for some reason it is more frustrating than its ancestor. However, when you win in Deck 'Em! it is liberating. The game has a ranking, because with each match you receive a score in the form of money, as if it were your profit from the fight. This is your score on the overall leaderboard, where you can see where you and other players rank. It is a way to keep the replay factor of the game, because, as I said, the game is very simple. In my case, I didn't care much about the ranking, I played many games and lost many. ACHIEVEMENTS Unfortunately, the game has no achievements at the time of this review. If there is some future change, I will make an update. Sad for the achievement hunters. CONCLUSION It's a game with an interesting idea, but it runs out quickly. I think if it had more card types or different mechanics for each fighter, the replay factor would be higher. As much as the matches are fast, this feeling of having jinxed the deck is frustrating. Losing by using the cards less effectively is one thing. Losing simply because the cards were dealt in such a way that it is impossible to win is another. We are in a virtual game, I don't want it to be a real casino. After a few games, the repetition becomes monotonous and the constant defeats are discouraging. In some of those defeats, I had no idea if it was because I played badly or if it was just bad luck. The ranking is there just to be an incentive to play more matches. I don't think many people will care about that. Anyway, it's a game to play once in a while, about three games and that's it. SCORE: 5.0/10

  • Review: House Builder

    You know when you assemble a piece of furniture in your house and are super proud of the result? In House Builder, you will have that same feeling. THE GAME House Builder is a simulation game from FreeMind, distributed by PlayWay. The game's proposal is simple: build different houses around the world. From igloos in the snow to modern houses in burnt cement, House Builder will introduce you to the various styles of engineering and architecture. Whether you are building dockable houses in Japan or simply a tree house in the middle of the forest, you will build it all! For each new map presented, different mechanics are introduced, as each type of construction requires a specific technique. You will dig the foundation, mix cement, cut wood, pick up stones from the ground, paint walls... in short, you will be a one-man army in the task of building houses. MY IMPRESSIONS House Builder has an interesting idea: to teach about engineering and architecture while you go step by step through the construction. The game itself is a great pastime. However, at some points it starts to get boring. In the beginning, when you are learning a technique, the game makes you do a lot of work until the moment you unlock a new skill, which is presented in a kind of skill tree that you unlock as you get "better" at each task. Better, in quotes, because you don't actually get better. It is just the game giving you a little help, since nobody would have fun laying five hundred bricks one by one. In this case, for example, instead of placing brick by brick, you start placing several bricks at once with one click. So if the game helps you with this, how does it get boring? It helps you here and there, but in other activities, there is nothing that can help you accomplish the goal in a less boring way. So, hands-on and lots of mouse-clicking. In the levels where the construction is in the middle of the forest, I felt like those guys who make YouTube videos, digging a hole in the ground and turning it into a two-story house with a pool. I would go to the river to get water, cut bamboo with a machete, and walk through the forest picking up branches. In the urban levels, things are a little easier in this sense. As you progress through the game, you earn money and can use it to buy materials and decorations. In the case of materials, in most levels you will be forced to buy something that is missing. The decorations, on the other hand, are disposable; they are not necessary to complete the levels. For those who are already used to simulation games in this style already know what to expect. The focus here is less on graphics and physics and more on completing the objectives. Many times the game bugged in frustrating ways. The game itself has an option to reset your current position, which is to be expected. Depending on the stage, it takes you anywhere from thirty minutes to an hour to finish your build. ACHIEVEMENTS All achievements are linked to the skills you unlock as you play. It is not necessary to complete every level for this. You can force yourself to earn these skills by doing the same activity until you unlock the improvement in question. So if you want to get 100% quickly, open the skill tree, look for the requirements to upgrade, and go through the stages that have the tools you need to get that upgrade. Or, if you are in no hurry, just complete all the stages and you will naturally get most of them. CONCLUSION It is a great game to play while listening to a podcast or listening to music. You get involved with it without pretension, build a little house here, stop, go do something else, then come back to it later and so on. Don't expect anything more than this. For those who enjoy engineering, architecture, and interior design, it might attract more attention. As I said, the game even has a part for decorating the houses, but I didn't like it much. I saw no purpose in decorating a house when I could just build another one. It may sound controversial, but I value consistency. If you are going to give me a hard time, let it be from start to finish. Throughout the gameplay, you fluctuate between being very realistic, having to cut the boards to the correct size for example, to something totally surreal, like cutting down a tree and it generating three trunks. And I understand why that is, but it lacks coherence. House Builder has many elements that didn't need to be there. The skill tree, for example, could be better applied. The purchasing of materials is very boring. I wish it didn't have this feature, but since it does, the levels should have a complete list of all the materials that will be used in that building. It is very frustrating to stop construction in the middle because four floor tiles are missing and you have to open the buy menu, press the buy button four times, because it also doesn't give you the option to type in quantity, wait for the delivery to arrive, and then go to the street to get this tiny amount of material from the delivery truck. With the list in hand, you could organize all your work materials and build everything in peace. And to top it off, we have a grading system when you finish a level. I asked myself at each level if it was possible to earn less than five stars and how it was possible to do such a feat because the grades only appear at the end of the level, and the level is only finished after following all the instructions to complete the construction. You may be thinking that I am picking on silly details, but this kind of thing pollutes the game in such a way that it is full of things that don't need to be there. Anyway, House Builder has its ups and downs, I relaxed by putting bricks in the walls, but I was angry cutting down trees that can use kage bunshin no jutsu and turn into three. If the game is a little more polished in terms of mechanics, it will be much more fun and enjoyable to play. SCORE: 6.0/10

  • Review: South of the Circle

    I have been used to narrative games since childhood, and when I had the opportunity to review South Of The Circle, I was happy to revisit this genre. I was intrigued for hours by the perspective of the characters that are complex and well constructed, but how well does a narrative stand alone in a game? The game was developed by State Of Play (be careful not to get confused with Sony's event as they have the same name) and you may have already come across some of the games developed by the company such as Kami, Lumino City and Inks. The company was throughout its history dedicated to puzzle games that for the first time decided to take a bigger step by developing a game with diversified personas and branched choices. The game is available on the following platforms: PS4, PS5, XBox One, XBox X|S, Nintendo Switch, Steam & Apple Arcade STORY The central character of the story is Peter and the narrative revolves around the choices he has made or will make. The plot is divided into two stages of Peter's life, the choices involving his academic/professional life and the decisions involving his romantic partner, Clara. The game is set in the 1960s and deals with an important theme: prejudice against women in academia, specifically at Cambridge University. The narrative begins with Peter facing a plane crash where he will have to find the strength to help the pilot whose leg was injured during the accident. During the journey, the main character remembers situations and decisions in his life story that led him to that situation. GRAPHICS South of the Circle is a game with minimalist features and made entirely behind the Unity engine. It has very beautiful graphics for the proposal, being simple enough for us to think that "it's no big deal". It is very easy to see the beauty of the game in its open and diverse settings. If you compare it to any previous game from the developer, you will see a remarkable evolution and a jump out of the comfort zone. GAMEPLAY Everything we have involved in the gameplay of South of the Circle involves narrative choices and decisions that represent a type of emotion of your character. Besides having little interaction with the scenery and goal pursuit during gameplay, there is no technical innovation or detail about the gameplay that is really impressive enough to make us consider it a Walking Simulator. Even though this nomenclature is Even if this nomenclature is extremely negative, there is no gameplay involvement during the game that would impress us. ACHIEVEMENTS In addition to basic achievements that you earn by finishing the story, unfortunately there are achievements that are lost as collectible documents along the way, so I recommend following an achievement guide while playing. Some companies are still rushing this old mechanic without knowing what to actually do with the achievements and collectibles, making the situation related to achievements frustrating. OFFICIAL TRAILER CONCLUSION South of the circle is a good game, but the lack of experience in presenting something that "ties you in" is very evident, which makes the game boring in some parts. It is noteworthy the very striking characters of the narrative, which despite being short, perhaps even exceeds what is necessary for a game of this size and while playing I had the feeling that the game could be shorter and this would perhaps bring more dynamism to it. Despite presenting a coherent story, it is predictable from beginning to end. You can know exactly what ending your choice will result in. On the technical side, South of the circle does not have any innovations in the genre or any highlights. If it does manage to stay in my memory, it will unfortunately be remembered as a game that failed to shine at all, being only average in all aspects. Review conducted via Gamertag: Scoulz SCORE: 60/100

  • Review: Tiny Thor

    What would the childhood of one of the greatest Norse legends be like? Take control of the young God of Thunder in Tiny Thor! THE GAME Tiny Thor is a platform game developed by Asylum Square and distributed by Gameforge. On his birthday, little Thor is presented with his trusty hammer Mjölnir by his father, Odin. A party awaits him in the realm of the gods, but our little adventurer is tricked by Loki, who makes Thor unable to return home and, at the same time, restricts all the gods from leaving his realm. Now, the little warrior must find a way to restore the Bifrost Bridge before Loki can bring about Ragnarök. MY IMPRESSIONS My relationship with this game went from heaven to hell. It starts well, explains the mechanics, has a challenge here or there, but nothing that makes you suffer. Until you reach the middle of the campaign. From then on, the real challenge begins: not to explode with anger. Honestly, I was having a lot of fun with the game, which has its mechanical issues, but nothing that interfered with progression. Until the moment when you advance and need the controls to be more precise. That's when the frustration starts. What for me was a very fun game became something stressful. Maybe it's just me that's bad? Probably. Maybe Tiny Thor isn't for me? It might be. But having the beginning of the game as it is and then turning it around left me very disappointed. I see no reason for this progression in difficulty. It's easier to beat bosses without taking damage than to pass some stages, for example. And there are already bonus stages specifically to test your limits and challenge you, why put that in the middle of the game's progression? As much as the stages have several checkpoints, this does not make it any less frustrating. The art of the game is very beautiful, reminiscent of some Super Nintendo classics. The game has subtitles in Portuguese-Brazil, however, there are many translation errors. The soundtrack is noteworthy, bringing a classic feel to the game. Some things really bothered me, like the hammer mechanic, which often lets you down due to lack of precision, or the fact that you don't have a menu check when you accidentally press it to restart the whole stage. Anyway, I recognize that Tiny Thor is a very good game. ACHIEVEMENTS We can divide the achievements into: collectibles, bosses and challenges. The other achievements are some specific feats, like defeating a sequence of enemies with a single hammer throw, for example. Collectible achievements refer to the red diamonds and blue gems found in all levels. Basically, you have to collect everything in every level, which can be quite a challenge as many of these collectibles are hidden throughout the level. Boss achievements are unlocked by defeating them and also by defeating them without taking damage from them. Finally, the achievements of challenges are related to bonus stages that are unlocked throughout the game and, when completed, release the achievements. It will take a long time to get 100% of the achievements, and it will require a lot of repetition and skill to achieve most of them. CONCLUSION I hated the game? Far from it! It's an excellent game with a good proposition, but the execution, for me, doesn't hold up from the middle to the end of the game. In the beginning, winning the challenges was pleasurable, as they seemed fairer. Afterwards, it just felt like the game wanted to force you to be awesome with commands that aren't all that precise. I strongly recommend that everyone play Tiny Thor, because it is a well-made game. The hammer mechanic, while not perfect, makes the gameplay unique. Mixing skills to pass different levels requires a certain level of precision to execute them. Bear in mind that you will be stuck in many moments of the game until you understand the exact move you should make. I wish I had loved Tiny Thor, because I liked the game, but when it was supposed to captivate me for good, it lost me. And that makes me really sad. However, I recognize it as a great game and one that can inspire new games to bring back the classic platform games. SCORE: 8.0/10

  • Review: Volcano Princess

    Volcano Princess: a father simulator that is not allowed to go out for cigarettes and never come back. THE GAME Volcano Princess is a simulator, RPG, manager and adventure game from Egg Hatcher, distributed by Gamera Games. After the death of your wife, you take on the life of a single father who must care for and help his daughter grow up. Going through all the stages from childhood to adulthood, you will guide the young girl along the path of her choice: whether it's focusing on battles, becoming an artist, or immersing herself in her studies. And while doing these and many other tasks, interact with the townspeople to make friends, earn items, and perhaps start a romance. The game is full of choices, and each one of them will have an effect on the girl's future. Be a good father and help your daughter to achieve her dreams! MY IMPRESSIONS I started playing Volcano Princess without much idea of what I was getting myself into. Before I knew it, hours had passed and I wasn't even half way through the game. My first run was long because I explored and experimented with everything. I thought it would be a more elaborate visual novel, but I was wrong. There is a lot to do. I won't go into details about the story to not spoil the experience for anyone, but there are plot twists and very daring endings, which, at least for me, was a big surprise. The game does not have subtitles in Portuguese-Brazil, which may put off some non-English speakers, since the story and dialogs are essential to appreciate its entirety. The game consists of turns and action points. Each turn is a month of the year and each year is a season. Your action points, as the name implies, are points spent to do any task in the game. You have attributes that are responsible for improving your actions and have a better chance of success. As I said, you can do a lot of things, so until you understand the game itself, you will make some mistakes. However, this is not a bad thing, because Volcano Princess has a good replay factor, which makes the next runs easier. I could spend hours describing everything that is possible to do, some things are more fun, some are more boring. What matters is that my first run was very satisfying and I could see that the game was made with care. Notice that I said "first run", ok? From then on, I was learning more about the game, understanding better the mechanics and collecting different endings and novels, after all, each one is a unique achievement. From the fifth run on, I was just advancing straight to where I wanted, just focusing on what was important for that run. The game becomes tiring. Going through the four years to the end of the game is a huge amount of time. As I mentioned before, the game has a good replay factor, but it could be a lot better for those who want to see all the endings. The art in the game is very beautiful. We can see that it was made with passion. Volcano Princess was developed by two women in China and I can feel that they put a lot of effort into making the game the way they wanted it to be. And in my opinion, they succeeded. ACHIEVEMENTS Let me start with a warning: DO NOT try to do 100% of the achievements! Do you want to try? No problem, but don't say I didn't warn you. As I said in the previous topic, each different ending is a unique achievement. And remember I said it will take you a few hours to get to the end of the game, right? Well, link these two factors together and you will understand why. Even if, in a single run, you can do more than one different ending, there are still many endings that require actions and attributes in a specific value. 58 endings! And the more you do it, the more specific it gets. Not to mention the romance endings, which you can't always get more than one per run. The other achievements are easy and you will get them over the course of several runs. Even with the help the game gives you after completing some achievements, it is still a very challenging 100%. In summary, if you have the time and desire, do them all. If not, just enjoy the game. CONCLUSION Volcano Princess is simple at the beginning and complicated at the end. I was genuinely impressed (and scared a few times) by some plot twists. I was engaged with the game, until I started some new saves to get different endings. Let it be very clear that this is me criticizing something that is not essential to the game, but rather to me as a player who likes to do 100% of the achievements. I could take some endings and let go, but it wouldn't be fair. So I don't think it should be that complicated. And I don't even say about the requirements for the achievements, but the playing time. This upset me a little bit. As you can see, if my main point of criticism was only the above, the game is really fun for those who enjoy the genre. Volcano Princess does what it sets out to do well, even if the game is a continuous repetition of some actions. I had fun playing and trying to learn every mechanic. I would explode with joy when I reached the ending I wanted, and melt with sadness when I couldn't after hours of play. Volcano Princess is the result of two women and their visions about the game they wanted to create. In my view, it was a success. SCORE: 7.0/10

  • Review: Mangavania

    It is nice to review a metroidvania style game, which, besides being a genre that is always on the rise, is a very enjoyable style to play, but where does the 8-bit plataformer Mangavania fit in? Mangavania was created by Alexander Nikolaev, a recently started developer and released by Some You. It is a platform game and has a big influence from Metroidvania games. As such, we can expect a lot of exploration in this game with an 8-bit charm. The game is available on the following platforms: PC, PlayStation 4, PlayStation 5, Xbox One, Xbox Series S/X, Nintendo Switch and mobile devices. STORY Yukiho is the main protagonist of the story and we go on a quest to save his brother. Honestly? The story in this game is only here to show that it exists, but in fact, I don't believe anyone cares about it. GRAPHICS Mangavania's monochromatic backgrounds are faithful and fun, without embellishment, just doing the basics the right way. The 8 bit style brings a good fidelity to referencing old games in a positive and reinvigorated way. It reminds a little of the look of the feature film Sin City. The film is composed of black and white, but the blood and other elements are used with extremely highlighted colors. GAMEPLAY In Mangavania, there are some dungeon challenges that are not random. You need to search for keys and a type of spirit to get to the next stage. And even with simple graphics, the flow is quite satisfying. This is perhaps the main factor that gives us the feeling that we are playing a game from this era: the speed of gameplay. ACHIEVEMENTS No problems and no creativity, just pass all the levels and complete the game, which is not so difficult, in three hours at most. Lacked creativity and, perhaps, patience to create achievements in the game. OFFICIAL TRAILER CONCLUSION Despite the average story presented by Mangavania, it is a game that executes the simple in a satisfactory way, without causing technical problems. The impression I had while playing is that it needed to have a greater ambition, the game had potential, but all the challenges it offers are simple and without any kind of complexity. The coin system to redeem powers or items could be much better replaced by being earned rather than purchased. Although it is too simple, you can have a lot of fun with Mangavania. It is a game that you can accomplish all the achievements quickly and smoothly. Review made via Gamertag: Scoulz SCORE: 65/100

  • Review: Gas Station Simulator - Airstrip DLC

    If owning a gas station was hard enough, imagine owning an airplane gas station!? That's what you'll face in Gas Station Simulator's Airstrip DLC. THE GAME Gas Station Simulator is a gas station simulator developed by DRAGO entertainement and distributed by HeartBeat Games. To quickly summarize the base game, you inherited a gas station from your uncle and now you have that responsibility in your hands. With the Airstrip DLC, that responsibility increases. It all starts when you meet Joe, an old pilot who crash lands near his post. He helps you restore an old shed to be used as a stop for planes and teaches you how to make it all work. Fueling planes, repairing them and exchanging with pilots are some of the tasks you'll have to complete. IMPRESSIONS Gas Station Simulator itself is already a game with a lot of things to manage. Airstrip adds yet another work amid the sea of simultaneous things happening. And it turns into a mess. As much as you can put aside everything involving planes, you will feel obliged to tinker with that shed. The DLC itself adds new mechanics like trading goods with pilots, which in my opinion is too confusing. It's all so simple that even with the tutorial it's not very clear what the purpose of it is and how each item has its rarity. And if you've played Gas Station Simulator, you might be thinking: "Ah, I'll just put an employee to do the shed work and focus on something else." Well, it won't. Everything must be done manually by yourself. The good humor remains predominant, with several situations where Joe gets involved. Joe, the one who makes a point of crashing a plane in the middle of the desert every time he comes to visit you and you have to go there to tow his plane, an extremely boring task. Like the base game, Airstrip is fully subtitled in Portuguese-Brazil, which makes it a little easier to understand the new mechanics presented. ACHIEVEMENTS Airstrip does not add any achievements to the base game. On the one hand, it's the most honest thing to do, since not everyone wants to buy DLCs and it's fair to those looking for 100% without having to spend money to have access to all the achievements. On the other hand, for those who like new challenges, it will be in hand. CONCLUSION To those who have the base game and intend to buy the DLC: only buy it if your gas station is operating practically automatically. If you're not into the end game, think twice before purchasing this DLC. You can even drop everything and dive into the new content, but soon your money will run out and it will be hell to stay in the green again. I honestly didn't see a plausible reason for a DLC focused on planes in a gas station game. Do you fuel the planes? Yes, but it seems like such a big step for something that should be more trivial. Taking care of the gas station alone was already different, putting a shed with airplanes takes away all the brightness of the simplicity of a roadside station. Every time Joe appears, it's a boring moment. He could be a voice on a radio that would be more useful. Fixing his plane's wings is one of the most boring and pointless tasks there is. I quite like Gas Station Simulator, but it seems that Airstrip is a step too far. The integration between the shed and the gas station was not cool. I didn't have to complicate things so much to add new content. The base game is fun in its simplicity, Airstrip has neither. NOTA: 5.5/10

  • Review: Moving Out 2

    ATTENTION: THIS REVIEW WAS MADE BASED ON THE DEMO VERSION OF THE GAME. The only way to make moving house fun is by playing Moving Out 2. THE GAME Moving Out 2 is a moving simulator developed by SMG Studio and Devm Games and distributed by Team17 . After the success of the first title, we have the continuation of Moving Out. More chaotic , more varied , and therefore more fun , Moving Out 2 brings back the moving crew for another Packmore adventure. Either locally or online , gather your friends and get to work! MY IMPRESSIONS Moving Out 2 brings back everything that worked in the first title, only improved . In addition, they still had creativity for new ideas and level mechanics that make them unique . As it is a demo version , there were few options for stages, but the game is very diverse, to the point that each new level will be increasingly challenging, making the player adapt to each new game. The art is still very beautiful and fun . The game has Brazilian-Portuguese subtitles , so the joke-filled dialogues won't get lost. With several accessibility options , Moving Out 2 shows that it is a game for everyone and no one will be left out of the fun. And speaking of fun, here we have plenty. The chaos of playing with friends remains, but teamwork is still essential. And with the online mode you will no longer have that excuse of not having friends to play with you. ACHIEVEMENTS As it is a demo, the game does not have achievements, however, it is already indicated that we will have them in the full version. CONCLUSION Moving Out 2 continues the legacy of its predecessor and promises to be just as fun and chaotic . In addition, for those who like to challenge themselves, the game manages to suggest challenges with high difficulty and that require a degree of efficiency to complete them. The good mood is still present, giving the game atmosphere. The online mode helps a lot, since for many it is difficult to find friends to play with. I'm curious to see all the level mechanics, as the ones in the demo are pretty interesting, I'm looking forward to maybe being surprised by more. Anyway, the Moving Out game saga is on a good path . With new ideas and old ideas improved, it manages to have fun with the simple . Now it's time to wait for the full version of the game to find out what else Moving Out 2 has to offer us. SCORE: 8.0/10

  • Review: Citizen Sleeper

    If they put your consciousness in a robotic body, would that someone still be you? This and many other philosophical questions you will find in Citizen Sleeper. THE GAME Citizen Sleeper is a cyberpunk narrative RPG developed by Jump Over The Age and distributed by Fellow Traveller. In a world where capitalism has ruined everything, you live the life of a Sleeper on the run, a consciousness implanted in an artificial body belonging to a corporation that will do anything to get it back. Surviving on The Eye space station, you'll need to make do to live one more day. Get a job, make friends and help them. Great adventures await you, with many moral dilemmas and choices you must make that will impact your journey. MY IMPRESSIONS If you like a good narrative RPG, with a well-built universe and characters, Citizen Sleeper is for you. The detail in the texts, in the construction of the world and in the personality of each character was done with care. Nothing is there without purpose and everything and everyone is well crafted. Unfortunately, the game does not have Brazilian-Portuguese subtitles. As it is a game that relies heavily on texts, non-English speakers will not have the full experience that is essential to play. And the game has a lot of text, which can be tiresome for some. The art in the game is beautiful. All the characters have a well-crafted design and match what is described with the narration. They are so well built that your emotions are genuine and make you like or hate each one of them. Some will captivate you, others will deceive you, and others will put you off helping them, all because of the way they are well written. The story goes on as long as your Sleeper remains alive. You have three Sleeper options at the start of the game, each specializing in a certain characteristic. These, in turn, will be used to check the success of a task. I felt that the more quests you do and earn upgrades, the less that initial choice matters. As if it were a tabletop RPG, you must use dice to roll success or failure in a mission. In this case, the dice are fixed values and distributed at the beginning of each round (or cycle, as it is called in the game), the result will be based on the mission requirement and the dice used. A result can be positive, neutral, or negative. Personally, I'm not the biggest fan of this type of mechanics. I'm not sure why, but I feel like it's kind of frustrating to have a negative result when the chance of a neutral or positive is so much higher. This obviously happens in tabletop roleplaying games, but it seems that rolling dice digitally is less convincing than it is in real life. I felt that some dialogue choices make little difference and are more there for you to interpret what your Sleeper would say, which is not a problem, but I wish they had more impact. And the ones that have an impact, happen without prior notice, which is great for the player to pay attention to the story and their actions. Citizen Sleeper is a game made with care and creativity, with many deep questions that, even though it takes place in a fantasy universe, has a lot of basis in our real world. ACHIEVEMENTS Most achievements are connected with the end of each character quest. Fulfilling all of them, you will be able to complete most of the achievements. However, some endings have variations depending on certain actions you take. That is, you will need to repeat some missions or even start a new game to meet the requirements to complete them. In general, they are not difficult, they will just take some time. CONCLUSION For lovers of a good narrative RPG, Citizen Sleeper is a full plate. You can even imagine a tabletop RPG session set in this universe. I confess that the game can become a little tiring due to the amount of text, so I recommend playing in small doses. Thus, you will enjoy the whole story without getting bored. It's sad that there are no subtitles in Portuguese-Brazil, because it would make it much easier and less tiring. There is clearly a way to end up dying in the game, but I didn't feel in any danger at all. Whether that's a good thing or not I can't say, but it makes the game more focused on its narrative than gameplay. As I mentioned earlier, I'm not the biggest fan of the dice mechanic, but it's not something that harms the game. I wish there were more endings. Some tense moments, for example, could end in your character's death if you made the wrong choices. I played in three saves to be able to complete the achievements and tried other dialogue alternatives to see if anything changed, but to my sadness, little changes. Citizen Sleeper has a wonderful universe at hand and can create even more incredible things. With a sequel already announced, I can't wait to see how much better this series will get. SCORE: 7.5/10

  • Review: Brain Show

    A nice quiz multiplayer game. THE GAME Brain Show is a multiplayer quiz game developed and distributed by Simplicity Games. In this crazy quiz game, you and your friends compete in a television show to find out who knows more about the different topics that will be presented to you. But don't think it's just questions and answers. The games will come with challenges, like hot potato or who responds faster. Chaos will ensue and the fight for points can make you hate your friends for it, but in the end, the fun is what counts. MY IMPRESSIONS Brain Show is meant to be a fun game and it does it well. With all its simplicity, both in gameplay and in its graphics, you'll have fun with your friends for sure. I didn't have the opportunity to play with many people, but the game supports up to eight players, which must make everything much more chaotic. Remembering that it is only available for local co-op. Currently, the game has 13 types of rounds, with more than 5000 questions distributed in 41 categories. The game does not have subtitles in Portuguese-Brazil, which will make it very difficult to understand the questions and answers. If you don't have that friend to help you with the translation, the game loses all its fun. The animations, although simple, make the characters come to life. In particular, the presenter had 27 cups of coffee and went to introduce the program, because the guy seems to be plugged in. Overall, it's a fun game, but keep in mind that it won't be anything more than that: a game to have a laugh with friends. And cause fights between you. ACHIEVEMENTS The game does not have achievements, unfortunately. I believe that including some achievements in Brain Show would give the game more flavor. There are many possibilities, I hope that one day they will explore them. CONCLUSION I had a lot of fun playing Brain Show. It's not a game masterpiece, but it's fun and it doesn't need to be more than that. Having only local co-op somewhat restricts your possibilities. Have friends? Excellent! It does not have? Well, this game is not for you. The questions are at a good level, I didn't find any very culture specific. Many times I made a mistake because I wanted to respond quickly and ended up not reading properly. The language barrier can get in the way a little. The menus and controls also had some unresponsiveness, which was a little frustrating. The impression that remains is that Brain Show could be more, with some customizations, such as, for example, which games you want to play or how many rounds. The game can evolve further and improve in many points to make it more attractive. I hope the developers see it the same way I do. SCORE: 6.5/10

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