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  • Review: The Wandering Village

    Help nature and it will reciprocate. THE GAME The Wandering Village is a city-building and management game developed by Stray Fawn Studio and published by Stray Fawn Publishing and WhisperGames. In a world overrun by plants that expel toxic spores, humans struggle to survive. Then your people encounter an Onbu, a gigantic creature that roams the vast lands. Because the creature possesses an entire biome on its back, brimming with resources, your people decide to build their village there, taking advantage of the creature's mobility and coexisting with it in a kind of symbiosis, where they help (or harm) each other. Manage resources and build improvements so that your people and the Onbu thrive. All aboard the Onbu! MY IMPRESSIONS Following a basic structure of city-building and resource management games, The Wandering Village's unique feature is the Onbu, the wandering creature that is the game's focal point. Interaction with the creature is quite varied, from simple commands like stop and run to other commands that require certain structures to be made available. Most interestingly, you have two ways to take advantage of your symbiosis with the Onbu: cooperating, which is good for both your people and the creature, or exploiting the colossus, simply parasitizing it. Your village is in constant motion, always monitoring toxicity levels and other adverse weather conditions. Having a good relationship with the Onbu helps you in dangerous situations. For example, when passing through extremely toxic areas, you can ask it to run, avoiding staying there for too long. Exploring surrounding areas is also essential for finding resources that are nonexistent or scarce on the Onbu's back. The game is in Brazilian Portuguese, which helps you understand features and better explore the research tree, for example. The game's art is colorful and vivid, full of levels, as some art is in 2D and others in 3D, blending together at various points. With so many features and functions to take note of, some players may feel overwhelmed, but this feeling subsides the more you play. Players more accustomed to the game's style will feel right at home. It's a very relaxed game, so you can play without noticing the time passing. There are so many things to explore that you'll want to keep playing to see what else the game has to offer. Build your own fully self-sustaining mobile city. ACHIEVEMENTS The Wandering Village doesn't have many achievements, but it does have a wide variety of challenges. It should take a while to complete 100% of the achievements, as some require higher difficulty levels or survival for days with some restrictions. Besides the easier achievements, many related to interactions with Onbu, I see the achievements as a trophy for those who truly delve into the game. Ask nicely and perhaps the Onbu will agree to be guided. CONCLUSION I confess that what drew me to this game was Onbu, and he's probably what will draw most players in. With his goofy face, he's a truly charismatic character. As I said before, The Wandering Village doesn't stray too far from the formula of other city builders set in post-apocalyptic worlds, with limited space and constant exploration of the map. And that's not a bad thing, as it's a welcome addition to games in this genre. I liked what I saw, I couldn't stop playing every time it unlocked new things to build and experiment. While it's not my favorite game genre, it will be a delight for those who enjoy a good challenge. SCORE: 7.5/10

  • Review Lonely Mountains: Snow Riders

    Simple, charming, and addictive. An unexpected gift that turns the art of skiing into a memorable experience. Games-Review-Análises-Conquistas-Achievements Megagon Industries is an independent studio known for creating minimalist yet deeply engaging experiences. The studio first gained recognition with Lonely Mountains: Downhill , showing its ability to turn simple concepts into addictive games with refined physics and carefully crafted environments. Platforms:  PC, Xbox Series X|S, Xbox One, PlayStation 4, Nintendo Switch GAMEPLAY / VISUAL It is funny when we receive a game we were not expecting, yet it touches us in such a special way that it feels like a gift. I played Lonely Mountains: Downhill  for a long time, and when its spiritual sequel appeared on Game Pass under the name Lonely Mountains: Snow Riders , I dove into it for hours. Earlier this year, I made sure to add it to my list of games in which I completed all the base achievements. The visuals are intentionally polygonal, an artistic choice that gives the game its own identity. This decision does not take away from the beauty; on the contrary, it shifts the focus entirely to the experience rather than hyper‑realistic details. Lonely Mountains: Snow Riders  is without a doubt one of the most pleasant and enjoyable games to play thanks to its refined gameplay. There is no aggressive soundtrack. The game focuses on sound effects, like the skis gliding over snow, creating a calm and immersive atmosphere. The game was built with multiplayer and co‑op in mind, allowing matches with up to eight players depending on the mode chosen. The variety of ski environments is impressive. You can simply play for a relaxed run down the mountain, or you can push your skills to the limit, eventually pulling off backward tricks while others are still struggling with basic turns. It is the perfect type of game to play while listening to a podcast, relaxing, and enjoying the moment, since there is no complex story or dialogue. It is pure gameplay at its finest. Once you get used to the game’s physics, certain situations might feel unexpected, but that is part of the experience and not a real problem. The only detail that might be slightly bothersome is that in some areas the overlapping objects make visibility harder, but nothing that seriously impacts the fun. ACHIEVEMENTS The achievements are extremely satisfying because the goal here is simply to push your skills on the tracks to the limit. Some require a bit of extra effort, like reaching a specific score on a given track, which might mean playing with experienced players or repeating certain tricks multiple times. Even so, all of the achievements are a delight and a great example of how to design objectives that are based on the core gameplay itself. You just need to follow the main paths and focus on maximizing your performance. TRAILER OFFICIAL RESUME I cannot express how happy I was to receive the key for Lonely Mountains: Snow Riders . Even if I had not received it, I would definitely have played it at some point, because this game sits on my personal shelf of favorites. Not because of cutting‑edge graphics or anything spectacular visually, but because it is an excellent example of pure gameplay design. It delivers absolutely everything I could want in a skiing game. I do not know what lies ahead, but I will certainly be keeping an eye on every step Megagon Industries takes from here on. SCORE:9/10 Games-Review-Análises-Conquistas-Achievements

  • Review: A Little To The Left - Cupboards & Drawers DLC

    Who doesn't have that mess drawer, right? Well, in A Little to the Left: Cupboards & Drawers say goodbye to that mess. THE GAME A Little To The Left is a puzzle game developed by Max Inferno and distributed by Secret Mode . Following the idea of the base game, the Cupboards & Drawers DLC adds more object organization puzzles, on a cupboards and drawers theme, as the name of the DLC indicates. With some different mechanics, Cupboards & Drawers brings new challenges for those who played the base game and asked for more. Tidying drawers has become something satisfying. MY IMPRESSIONS So as not to repeat myself, I will only focus on the DLC , as we already have an analysis of the base game here on the site, which you can check out here . Keeping the aesthetic standard, Cupboards & Drawers brings the spirit of the base game, bringing more puzzles with a reasonable level of difficulty, as I feel that the idea is more to be pleasant than challenging . The game does not have subtitles in Portuguese-Brazil , however, this does not interfere with its gameplay. When I finished the game, I was left with the impression that something was missing . It was really fast but fun . I don't know if the idea is to release several themed DLCs for the base game, but if that's the intention, I don't think I like the idea very much. You won't escape tidying up closets like in real life. ACHIEVEMENTS The DLC adds achievements to the base game, so keep that in mind if you want to 100% complete the game. Despite this, the amount added is not that great , nor is it difficult. In addition to having to complete all the level s and solve them in every possible way , there are still achievements linked to specific actions , but which are not complicated to perform. Sometimes it's not as easy as it seems. CONCLUSION A Little To The Left: Cupboards & Drawers maintains the quality , adding more life to the game. This is a better way to keep players playing, rather than exhausting and uninspiring daily challenges. Better, but not ideal, because if the idea is to release several themed DLCs, then the game completely loses me. Thinking about the Brazilian reality, Cupboards & Drawers costs half the base game, which adds something around an hour of gameplay, perhaps. I know that the prices aren't the developers' fault and I don't even know if they're really going to release other DLCs, but this whole idea makes me a little wary. I had fun playing it, because the game itself is fun, but when I finished it, I wanted more . And maybe that's A Little To The Left's biggest flaw : it's so fun to play, but it ends too quickly. So, for those who played the base game and want more, Cupboards & Drawers is there to satisfy your cravings , even if this one also ends quickly. SCORE: 6.0/10

  • Review: Before Exit Supermarket

    Before reading this review, make sure everything is in order. THE GAME Before Exit: Supermarket is a simulator developed by and published by Take IT Studio!. It's already nighttime, and the supermarket is closed. Now, you, a lone employee, are the only ones tasked with closing the store, leaving everything tidy before leaving. And you better not forget any tasks, because your boss is watching. You're going to have a lot of work... MY IMPRESSIONS Anyone who's worked in retail knows what it's like to inspect a store. Checking that everything is in place, whether there are any missing items to replenish, and so on. In Before Exit: Supermarket, you'll have similar tasks, one different from the other each night. Completing seven shifts completes the game. If you leave something unresolved, your boss will hold you accountable, and you'll have the option to restart that day. The game features twenty different scenarios, consisting of twenty different work nights that will require you to perform different tasks, such as restocking shelves, removing spoiled products, and disposing of trash. In addition to these different objectives, every day you must flip the "open/closed" sign, close all the doors, and turn off all the lights. At times, you might get a few scares, as some things happen that give a hint of strangeness, which even led me to believe the game had horror elements, but it was just my impression of being alone that betrayed me. It took me a while to understand Before Exit: Supermarket because, aside from a generic sign on the wall, the game doesn't teach you anything about what to do each day. You'll have to learn by observing what's wrong and trying things out through trial and error. Furthermore, the gameplay is uninspired and unattractive, as are the game's objectives. The bathroom is also your responsibility. ACHIEVEMENTS Unfortunately, I had a pretty bad experience with achievements. Or rather, the lack thereof, since, apparently, achievements are broken on Steam. In other words, they're not working. That said, I can't comment on them in depth, but reading about them, they don't seem difficult to complete and give you a reason to play more often, something the game itself doesn't excite you about. The whole supermarket just for you... to work! CONCLUSION Before Exit: Supermarket has an interesting idea, but poor execution. While there are interesting elements, like some scenarios where you might even expect scary moments, they're not enough to excite. With achievements not working on Steam, I had no desire to try more of the game after finishing it, as there's no valid reward for the player. A Before Exit: Gas Station has already been announced, and I hope this first game served as a learning experience and improvement for future releases. SCORE: 5.0/10

  • Review Worms Armageddon - Anniversary Edition

    Chaotic explosions, nostalgia, and unmistakable humor celebrate the 25th anniversary of one of the most beloved turn-based strategy franchises. Games-Review-Análises-Conquistas-Achievements GAMEPLAY / VISUAL In this anniversary edition, we have an interactive documentary about Worms Armageddon , as well as a timeline that traces the entire history of the series. During matches, we have more than fifty-five classic weapons and tools available to use in battle, ensuring unpredictable and extremely creative matches. The game also includes extra titles, turning this edition into a true collection of Worms . Versions such as Worms MD , Worms Armageddon  for Game Boy Color, Worms World Party  for Game Boy Advance, and other content are included, making the package even more valuable. The 25th anniversary collection is far from being just a simple re-release. There are new customization possibilities that go far beyond what we had in the 1999 base game. The resolution has been expanded compared to the original title, making everything sharper and even more enjoyable to play. The visuals keep the classic charm, with destructible environments full of details and simple yet charismatic animations. Even with graphical improvements, the essence of the game remains intact and faithful to what won over fans throughout the decades. It is curious when we come across a game that directly awakens our nostalgic side. I remember taking the Worms Armageddon  CD with me on a trip with my parents when I was a child. I cared so much about that game that I decided to carry the CD in my pocket, close to me. The only detail I did not expect was that the CD would end up breaking while I slept in the car. ACHIEVEMENTS Here we find several achievements that are very fun, resulting from cooperative gameplay, customization, or pure skill during matches. There are also some achievements related to reaching certain rankings, which can involve a bit of luck depending on the weapons you get along the way. Even so, it is nothing so complex that it would require dozens of hours of farming to achieve. Even if some repetition is needed, the best tip is to enjoy the process: play while having fun, put on a good playlist, and in about 25 or 30 matches you will probably reach your goals without major difficulties. TRAILER OFFICIAL RESUME Worms Armageddon: Anniversary Edition  is a careful celebration of a classic that marked an era. The game combines precise physics, unmistakable humor, and planned chaos in a way that few titles can. In addition, the inclusion of historical content, visual improvements, and extras makes this special edition much more than a simple re-release. For those who played back in the day, this edition is a complete trip into nostalgia. For those arriving now, it is an opportunity to experience one of the best turn-based strategy titles ever made. Even decades after its initial release for PC, PlayStation 1, Dreamcast, Game Boy, and Nintendo 64, Worms Armageddon  remains fun and relevant. SCORE:8/10 Games-Review-Análises-Conquistas-Achievements

  • Review: Citizen Sleeper 2 Starward Vector

    Embark on a new space adventure, with a new Sleeper, but the same old problems. THE GAME Citizen Sleeper 2: Starward Vector is a cyberpunk narrative RPG developed by Jump Over The Age and published by Fellow Traveller. Controlling a new Sleeper, an android with an implanted consciousness, you're on the run after attempting to rewrite your code and break free from the control imposed on you. Everything went wrong, and now you're being hunted while your body appears to be malfunctioning. With the help of crew members and upgrades for your ship, find a way to escape and survive in this chaotic world. Rig will be your safe haven. MY IMPRESSIONS If you played the first Citizen Sleeper title and wanted more, well, Citizen Sleeper 2: Starward Vector delivers much more. The basic game mechanics remain the same: you have dice that are used to determine your success or failure. And, like any RPG, your actions have consequences of all kinds. This time, since you have the ability to recruit members for your crew, your initial Sleeper choices truly make you specialize in a certain attribute, unlike in the first game, where it seemed like, as the game progressed, this choice became increasingly insignificant. And speaking of crew members, this new mechanic is quite interesting, with each member having their own specialty, allowing them to cover areas where your Sleeper isn't as skilled. They are essential in expeditions, which are missions in which you go to a specific location and carry out a mission as a team, using your dice and those of the ship's members. And the mechanics of having a ship and crew open up a whole new range of aspects to manage, such as crew stress and expedition supplies. The game's art remains beautiful, with well-designed characters and plenty of personality. The story is intriguing and continues to draw you in with its possibilities, making you want to see how it ends. Unfortunately, and again, the game isn't in Brazilian Portuguese, which made me quite upset. With the success of the first game, I figured they'd invest in a translation for the sequel, as it's a text-heavy game, which is essential to the experience. Even if you can read another language, mentally translating what you're reading is more tiring than reading in your native tongue. Even though this is a major downside, Citizen Sleeper 2: Starward Vector is a game well worth playing. Recruit members for your ship. ACHIEVEMENTS If in your previous game you only needed a few new adventures to complete the achievements, here in Citizen Sleeper 2: Starward Vector, prepare for a wider variety of possibilities. In addition to achievements related to contract missions and based on certain actions taken during the game, you'll also have missions to recruit members for your ship. With so many variables, I don't doubt it's possible to do everything at once, but for fun and to fully enjoy the story, it might be better to do it gradually. We also have an achievement for finishing the game on the hardest difficulty, which imposes some extra difficulties on the game. Slightly more challenging than its predecessor, achieving 100% of the achievements in Citizen Sleeper 2: Starward Vector will be difficult. Choose which category your Sleeper will specialize in. CONCLUSION My impression of the second Citizen Sleeper game remains very similar to my first, and much remains the same. It remains a very good narrative game, like a tabletop RPG, but it becomes tiresome at times, either due to the heavy text load or, for Portuguese speakers, the lack of a Brazilian Portuguese translation. The addition of new mechanics left me with mixed feelings. On the one hand, a sequel should have new attractions. On the other, I found there was a lot of new stuff to manage, and you end up feeling a bit lost amidst all the decisions you must make throughout the game. Even so, Citizen Sleeper 2: Starward Vector expands its universe and remains a great option for those who enjoy a good narrative RPG. SCORE: 8.0/10

  • Review Star Overdrive

    Glide through the desert in style. Games-Review-Análises-Conquistas-Achievements GAMEPLAY / VISUAL In Star Overdrive , everything begins when we intercept a distress signal. The protagonist, Bios, ends up stranded on Cebete, an arid and desolate planet. The game follows a visually attractive formula but lacks strength in key gameplay aspects. Still, the stylized aesthetic and the movement with the futuristic hoverboard are elements that stand out with ease. Alongside his sword and a stylish board, Bios performs tricks across vast desert plains. The hoverboard instantly brings to mind Back to the Future , and it is a great fit for fans of that setting. The game especially shines outside of the Nintendo Switch, where it was originally released, gaining new life with much smoother graphics on PlayStation 5, Xbox, and PC. While the visual identity of the developer is preserved, the interface feels straight out of the Xbox 360 and PlayStation 3 era. The menus look outdated and visually underwhelming, though functional. Even if intuitive, it lacks the polish to match the game’s overall aesthetic ambition. Throughout the journey, upgrades can be made at your workbench, allowing customization of engines, board visuals, and other elements that support progression. This adds another layer to the experience, even if somewhat limited. The landscapes in Star Overdrive  are undeniably stunning from afar, with large cel-shaded environments that stand out through scale and art direction. However, getting closer reveals a lack of detail. The textures feel empty, and even the art style cannot hide the simplicity of many elements. The game gives off an outdated vibe, and not in a nostalgic way. The comparison with ReCore  is inevitable, and at times, it seems to follow the same vibe without reaching the same impact. ACHIEVEMENTS This is where the game falls into a common trap. Star Overdrive  relies on achievements that are often frowned upon by achievement hunters, such as collecting hundreds of items across the vast map. On the other hand, it also includes achievements tied to story progression and development, which is a positive point in the game’s favor. TRAILER OFFICIAL RESUME Despite its stylized presentation, the gameplay is stiff and overly simplified. Attacks lack precision and make it difficult to adjust direction mid-action. The movement and combat systems fail to offer the fluidity needed to support the fast-paced action, making the fights one of the weakest aspects of the experience. The game itself is not entirely bad, but given the rise of indie narratives and the growing number of outstanding games in similar genres, Star Overdrive  struggles to stand out through its gameplay. It is a visually beautiful game, and that may impress in the short term, but ultimately, it doesn’t go far beyond being average. NOTA:6.5/10 Games-Review-Análises-Conquistas-Achievements

  • Review Ruffy and the Riverside

    Transform the world around you in a magical adventure full of creativity and possibilities in one of the most refreshing platformers in recent years. Games-Review-Análises-Conquistas-Achievements GAMEPLAY / VISUAL Ruffy and the Riverside  is a 2D platformer that sets itself apart from most others. We follow Ruffy and his companion Pip on a journey filled with discoveries, mysteries, and charming characters. The game is fully localized in Portuguese, which is a big plus for the genre, as platformers are rarely dubbed or translated for our region. The adventure unfolds in a charismatic world with stunning visuals and carefully crafted animations. From the very beginning, we are immersed in a colorful and lively universe that impresses not only through its art style but also its strong sense of identity built throughout the journey. At first, some mechanics might seem confusing. The main one is the ability to transform environmental elements into something else, such as turning a waterfall into a climbable vine or freezing water to walk across it. Over time, this mechanic becomes intuitive and adds a charming layer to the gameplay, standing out as one of the game’s most delightful features. During the journey, we face creatures known as Grolls, magical cubes that distort reality and alter the game’s beautiful environments while stealing crystals that hold the world’s balance. Each encounter with them changes the scenery and introduces unique challenges. The real magic of Ruffy and the Riverside  lies in its creative interaction with the environment. Fixed metal boxes, for instance, can be transformed into wood to float on water. Mechanics like these showcase the dedication and care from the development team in crafting something truly special and full of heart. ACHIEVEMENTS Achievements are not the main focus of the game, but they do support the experience by encouraging exploration and creative use of mechanics. They are accessible and complement the journey, allowing more dedicated players to fully enjoy everything the game offers. TRAILER OFFICIAL RESUME Ruffy and the Riverside  is a game that easily sparks nostalgia for those who grew up playing creative platformers. It evokes the wonder of experiences like Super Mario 64 , but with modern ideas and innovative mechanics that give it a unique place in today’s industry. Even if you don’t see yourself as the target audience, the game wins you over through its charming aesthetic, lovable characters, and delightful animations. It’s proof that the game industry is expanding toward more diverse and accessible experiences. Seeing a game like this fully dubbed in Portuguese while others charge high prices without even offering subtitles makes it clear how much this title deserves recognition. Recommended for anyone who enjoys well-crafted and imaginative platformers, Ruffy and the Riverside  is a hidden gem that truly deserves your attention and praise. SCORE :7.5/10 Games-Review-Análises-Conquistas-Achievements

  • Review: The Spell Brigade

    Face ever-increasing hordes of monsters and evolve your skills in this game with an interesting difficulty level. Game The Spell Brigade is an action rogue-like game, developed and published by Bolt Blaster Games, in which you control a series of wizards (only one at a time), in order to eliminate some enemies (insects, trees, etc.), in 3 types of areas that can generally be challenging (such as walls, slippery ice and explosions). The game can be played solo or find an online match. Character, stage and difficulty selection (and also matchmaking) As the player progresses, they can unlock some wizards, as well as skills that can help them during the matches. During the match itself, as the player defeats enemies, they gain levels so they can choose their skills (and improvements). There is also the possibility of dying (but this can only happen once, and it recharges over time). During the level, as the player gains levels, they are presented with challenges (with a time limit) to complete. With each challenge, the player gains some skill or improvement. And so, at the end of the level, in addition to a huge horde of enemies, we also have the presence of a boss. Walls and number of enemies can offer a good difficulty My impressions The game itself is quite fun (despite being just one of the many) action rogue-likes out there. What makes the game better is its difficulty level, which in addition to the number of enemies, also increases due to the level in which you are playing, where there may be some setbacks. Shrubs and slippery ice help complicate matters, which is actually a good thing The first time, it was a bit difficult to understand that I should turn off matchmaking in order to play solo, which was a very negative point (since there are not many people playing this game). As for improving skills outside of the level and the number of levels, I found it really limited (maybe they will add more in the future). Achievements The game has a total of 80 achievements, many of which are not that difficult and can be achieved after playing a few times. Rating: 8.0/10.0

  • Review: ReSetna

    Advance across a seemingly large map and defeat enemies, gaining abilities and new weapons. Game Resetna is an action-platform game developed by Today's Games and distributed by Module16. In the game, you control a rebuilt robot, which must explore a map in search of missions given by the engineer robot F.R.E.D. As the level progresses, the player can find improvements for his abilities, as well as chips to improve them. Basically, it is an action game, where the player must defeat enemies, having weapons (initially a set of blades), and possessing abilities such as dash, parry and charged attacks. Defeat enemies and conquer missions My impressions The game is a classic platform game, where as you explore the level you gain more and more abilities to face the enemies (which reappear when you return to a certain part of the screen). However, the game itself ends up being very simple and often tedious, as it ends up becoming quite repetitive, where at most the difficulty of one or another enemy increases. After approximately 1 hour of play, you can no longer see much difference from the beginning of the game (except for the improvement in abilities). Always good to have a place to save and recover HP Achievements For a relatively simple game, it has a total of 28 achievements, most of which mention completing all stages, collecting all weapons, abilities, etc. Rating: 6.0/10.0

  • Review: Blades of Fire

    Forge your own destiny in a ravaged land where steel has turned to stone and only your weapon can turn the tide. Games-Review-Análises-Conquistas-Achievements From the same developers of Castlevania: Lords of Shadow , it was expected that Blades of Fire  would bring something unique, and that is exactly what we have here. MercurySteam is a renowned studio that has worked with companies like Konami and Nintendo. GAMEPLAY / VISUAL We dive into a dark and brutal journey, with clear inspirations from Souls -like games. The story revolves around Aran of Lira, a lone warrior who wields a sacred hammer capable of forging steel weapons in a world where all metal has been turned to stone by a curse. At his side is Adso of Zelk, a young scholar who follows and documents his journey toward Queen Nerea’s throne. The art style may feel unusual at first glance. It resembles titles from the Xbox 360 era, like Brütal Legend , but with much smoother and more polished execution. While it may initially seem outdated, the visuals impress through boldness and originality. The game does not use cel shading but instead builds a distinctive visual identity that stands out for its quality. Gameplay is intense and highly immersive. The combat system blends classic hack and slash mechanics with the precision and challenge expected from Souls -style games. Each controller button serves a specific purpose, not only determining the strength of the attack but also the direction it will come from. Light, heavy, and directional strikes combine to create a deep and strategic system. The game's greatest innovation lies in its forging mechanic. During weapon crafting, the player actively participates in the process, hammering specific areas of the anvil. This directly impacts the final quality of the weapon. Additionally, it's possible to customize several features, such as the blade’s curvature (convex or concave), the style of the pommel, the type of material used, and other traits that vary depending on the chosen weapon. The arsenal is vast, ranging from daggers and spears to hammers and longswords. ACHIEVEMENTS The achievements in Blades of Fire  are designed for players who want to fully engage with the experience. Most are tied to story progression, but there is a good variety of secondary achievements involving weapon crafting, mastery of combat mechanics, and exploration. The game does not offer easy rewards, which may turn away more casual players, but it is very satisfying for those who enjoy meaningful challenges with creative goals. Personally, I think this may alienate the casual audience a bit, but it’s fair to say that none of the achievements feel unfair or excessive. They are well balanced. TRAILER OFFICIAL RESUME Blades of Fire  is a game that surprises with the depth of its mechanics and the originality of its forging system. Despite its obvious inspiration from games like Dark Souls , it builds its own identity in both visuals and gameplay. The narrative serves more as a backdrop and doesn’t stand out as much as the combat and weapon crafting, which are the true core of the experience. Visually, it may not appeal to everyone at first glance, but it delivers a solid and well-thought-out aesthetic. Highly recommended for those looking for something new in the Soulslike  genre, offering a unique handcrafted approach and a mysterious universe that slowly unfolds. SCORE:8/10 Games-Review-Análises-Conquistas-Achievements

  • Review: Net.Attack()

    Hack and destroy computer chips using nodes and logic to combine and improve different attacks. Game Net.Attack() is a roguelike game, in the style of games like Vampire Survivor, developed and distributed by ByteRockers' Games. In this game, you must choose between one of the attacking "viruses", each with its own abilities, which must infect and destroy the chips on a circuit board. However, some protective robots come to the defense, which you must destroy to acquire points to gain levels (in order to improve your skills). But it doesn't stop there! With each level and chip destroyed, you earn a kind of money that can be exchanged for "nodes", which can be interconnected, in order to program new features and/or abilities for your character. These configurations range from projectiles, bombs and missiles, to the use of instructions such as for, if or split to combine with other available nodes, allowing skills to be improved and reach higher levels. Due to the huge type of combination, these can be infinite, and it is up to the player to understand how each one works and interconnect them in the most appropriate way to be able to go through all the objectives. "Nodes" that can be chained together to improve character abilities At the end of each screen, the character must follow the green circle to go to the next screen. As each screen passes, the challenge increases, as do the enemies. Finally, the player finishes the stage, being able to choose others, as well as other characters. The game also has a BootCamp mode, which is a kind of training on how certain nodes work, as well as challenges to be achieved, with the available nodes and the user's sharp logic. My impressions Net.Attack() is a great game that combines a roguelike system with the use of logic to improve characters during gameplay. For those who, like me, come from the world of programming, it is a title that offers a way to practice certain concepts (although not directly), giving the player a sense of sequence and algorithm. The player must chain/interconnect the nodes in the best way possible so that they can successfully destroy enemies. As mentioned, since the combinations are infinite, the player can play for hours on end and never achieve the same result, since each node also comes in an assorted form (with the possibility of rerolling). This is one of those titles that we can play several times and still not get tired of it. Perhaps the stages could be explored a little more than just destroying the chips and defeating the enemies. Skill combos improved by nodes and skills as you level up Achievements Since the game is still in Early Access, it only has 10 achievements (maybe more will appear over time). However, the achievements are still hidden, so we can't see what they are until we achieve them. Rating: 9.0/10.0

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