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  • Review: Dave The Diver

    Life as a diver is not easy, but with our friend Dave, everything is more enjoyable. THE GAME Dave The Diver is a casual RPG adventure and management game developed and distributed by MINTROCKET. Dave is a diver who is summoned by Cobra, an old acquaintance of our dear protagonist, who proposes a job for him. Cobra is going to open a sushi restaurant and wants Dave's help to catch the fish that will serve as ingredients for his establishment. For this, our diver will have to explore the mysterious Blue Hole, a sea full of the most diverse creatures and dangers. However, in addition to being the provider of supplies, Dave must still manage the restaurant. With the great chef Bancho in charge of the kitchen, Dave will do anything to help his friends and make Bancho Sushi a success. MY IMPRESSIONS Think of a game that never ceases to impress you. Dave The Diver is that game. It's been a while since I've been this excited to discover a game without knowing anything about it. It's something unique, a very fun experience. It gets it right in every aspect, from the visuals to the gameplay. With hours of gameplay, you will still be introduced to several mechanics, without getting in the way or filling up with content for no reason. Everything is laid out smoothly and fluidly connected to the story. And speaking of the main story, we have a light and relaxed narrative, with simple and tireless dialogues. All the characters are well written and have their charisma, especially Dave, who is a very likeable protagonist. It is worth remembering that the game is in Portuguese-Brazil, so we can enjoy this pleasant story without having to do that simultaneous translation in our head. We have several references scattered throughout the game in just the right measure, both with occasional insertions of references to pop culture and with moments in history where the gameplay changes and takes us to other game genres, almost paying homage. The art in the game is spectacular. Essentially 2D, but with some nice 3D elements thrown in. The animations, especially of Bancho making sushi, are sensational. The level of detail in everything is phenomenal and leaves you awestruck by the care with which it was put together. Sea creatures have fluid and natural movements, which make the entire marine environment a vivid place. The gameplay is divided between going to sea to get the ingredients and taking care of the restaurant. Exploring Blue Hole is really fun and makes you want to explore more and more. Most of the game's action takes place here, as our diver lives his adventures under the sea. As for the restaurant, it's the way to earn money and improve your equipment. Despite being a quick moment compared to the rest of the game, it is essential to advance and quite fun. Note that I'm not going into deep details of the story and gameplay because I want everyone to have the same experience I had. The moments when the gameplay totally changes or the amazing animations that brighten up the game are to be cherished. In fact, the game as a whole should be praised. Everything is well done: gameplay, management, new features that keep coming up but don't hinder development, art, boss fights... I could go on listing everything that's good about the game and still doesn't do justice to what it really is. It is. Dave The Diver is the kind of game that must be experienced to understand its awesomeness. ACHIEVEMENTS Dave The Diver's achievements are quite diverse. Most of them you'll get by simply advancing in the story, acquiring improvements and catching fish. As it is a game with a lot of mechanics, all of them will be connected with some achievement. In addition, there are specific actions that activate achievements, but which are not at all complicated to complete. The game is so fun to play that you will do 100% without even realizing it. Keep playing and eventually you will get all the achievements as they are relatively easy, they just take time. CONCLUSION I think it's clear that Dave The Diver is a masterpiece. It has everything to become very popular and inspire other games. And I hope it inspires, because it masterfully does something that many games lack: fun. The surprise factor is very present in this game. You don't see the news coming, and when it does, it's very pleasant. Segments that make you smile because of how good they are. The game is full of characters and yet manages to make them charismatic and unique. There are no disposable characters, they all have a purpose. Dave is simply a sweet character. There's no way not to like him. When would anyone think that a scuba diver's game would be so much fun? Such original ideas are missed in the industry. I highly recommend Dave The Diver, to everyone. Take your time, play at your own pace, enjoy this incredible game. There will be no shortage of things to do, be it the main story or secondary activities. You feel that everything was done with a lot of care and love. These feelings almost spill over into the game and make it one of the most enjoyable games of 2023 so far. In fact, it wouldn't be an exaggeration to say that it's the most fun game of the year. Dave The Diver is already an indie game classic. SCORE: 9.5/10

  • Review: Espresso Tycoon

    Have you ever dreamed of having your own coffee shop in the subways of São Paulo or underwater in Sydney? No? Well, in Espresso Tycoon maybe that dream will start to appear in your mind. THE GAME Espresso Tycoon is a coffee shop simulator developed by DreamWay Games and distributed by PlayWay S.A. As a coffee shop owner, manage all your business processes, from decorating the room and hiring employees to creating your drinks. Pass through different countries and different locations, meeting the demands of specific groups to earn more money and expand your coffee shop more and more. MY IMPRESSIONS Like any good simulator, Espresso Tycoon has a lot of elements to manage. If you start playing through the campaign, the game gradually introduces new mechanics at each new phase, smoothly, without clogging you up with information, which is a very positive point, since you learn all aspects of the game without causing confusion. . Still talking about the campaign mode, it is complete in what it proposes and does not have a very difficult level, which makes the game much more enjoyable and without frustrations. The game is in Portuguese-Brazil, which helps to better understand all the management explanations. The game's graphics are great, especially when it comes to drinks. Impossible not to feel like drinking their own creations, which have the most diverse ingredients, from the most conventional to the most exotic, such as pepper and butter. It's a lot of fun combining all these elements into cups, trying to put together the best combination for your customers. I think the only element I didn't like so much was that there are thieves who rob your coffee shop. You have to hire security guards to prevent this from happening. And yes, this brings the game closer to reality, despite the fact that the thief appears dressed as a thief and quietly and visibly sneaks among people. However, I didn't like this mechanic, but nothing that disturbs the game itself, it's something more of my personal taste. It is an extremely fun game, managing the cafeteria is simple despite having many elements. If you make good drinks, even if you're almost bankrupt, you can bounce back. The game hits a lot here. For those who want something more customizable, we have the sandbox mode, which allows you to customize your game in the best way. Want to take the thieves out of the game? Just disable them. Want to start a coffee shop with practically infinite money? Can also. Feel free to play however you like. What excites me most about Espresso Tycoon is that it still has a lot of room for new things and that's exactly what the developers are doing. With plans for improvements to the game, it looks like there's still plenty of cool stuff to come. I'm always happy with games that keep getting better even after release. ACHIEVEMENTS Most of the achievements you get basically playing the campaign mode. About 50% of them can be obtained just by finishing this mode. That's because many of the achievements are linked to milestones in the game, such as receiving a specific number of tips or selling a certain amount of coffee. Therefore, you will have to play the campaign mode a lot to be able to complete 100% of them. There are also some specific achievements, but they are not difficult to complete. In short, play without worrying. If you play long enough, you'll be able to complete everything. CONCLUSION Without a doubt, Espresso Tycoon will amuse management game lovers. Everything he sets out to do, he does well and without complication. More games of this style should learn from Espresso Tycoon. Despite simulators, games have to have fun above all else. With a good level of challenge, you manage to get excited about improving your coffee shop, and even when things go wrong, you manage to straighten it out. Combining the right ingredients to please customers is almost alchemy, putting the right portions of each requested element. And as limiting as it may seem, with a good variety of ingredients you can create very different drinks. I'm looking forward to seeing what else Espresso Tycoon has to offer as we already have a few additions announced. I hope it doesn't stop there and the game gets richer and more enjoyable to play. SCORE: 8.5/10

  • Review: Crime O'Clock

    If criminal investigators could go back in time to understand their cases, it would make their job a lot easier. In Crime O'Clock, that dream has come true. THE GAME Crime O'Clock is an investigative game developed by Bad Seed and distributed by Just For Games. As an investigator working through time and allied with an artificial intelligence called EVE, you must stop crimes that have been taking place throughout the ages, caused by strange forces. Look for your targets and clues amid scenes full of people and objects. Protect the timeline so the future is safe. MY IMPRESSIONS I love games that make you look for a needle in a haystack, like the classic Where's Wally? books do. And that's how Crime O'Clock got my attention. However, it's more than just a static scene with elements to look for. You have the same scenario with ten different moments in time to unravel the events. The story even holds you in the beginning, but as it goes on, it gets repetitive and boring, with more text than gameplay. The way the game is conducted bothered me a lot, as if I were being held by the hand to get from point A to point B. Also, the pace at which things happen is slow. Adding these two factors, it gives a feeling of not having freedom to do much. Do what you're told now, finish it and move on to the next task. Your character has no lines, which makes the game even more of a massive EVE monologue. The game is in Portuguese-Brazil, which makes it easy to follow the story and know what your objective is in each mission. The mechanic of finding elements on the map is simple, but when more mechanics are implemented, like being able to see inside houses and objects, I had moments of frustration. I found what was proposed, but the tool that the game required to solve it had to be used. I understand the proposal, but I think that just selecting with the basic tool should work. It's wanting to complicate where you don't need to. In addition, there are minigames during the stages that, in my opinion, are boring and break the rhythm of the game. The art in the game is very beautiful and stylish. At various times you will find different characters from series, movies, cartoons and animes walking around the scene. By the way, there are many references to pop culture in the main story, even too many, I would say. When it appears the first time, it's cool, but when it's repeated a few times, including being part of the game's story, there's a feeling of lack of originality. When finishing the main story, you can go back in each era and look for some characters that are proposed, telling small stories about them. Here, you only need to find each character in ten moments of that scenario, which is much more pleasant and dynamic. I confess that I had a totally different expectation about what I would find in Crime O'Clock. I thought I would have more freedom and more fun. Don't get me wrong, I liked the game, but some moments left me a little frustrated, in addition to the very loaded texts during the phases that I didn't like. Still, it's a fun game. ACHIEVEMENTS Most of the achievements are linked to the main story. Just complete the game and you'll have unlocked most of them. After that, to do 100%, go back in each era and find all requested characters. It takes a while, but completing all the Crime O'Clock achievements is far from difficult. CONCLUSION Maybe my expectations got in the way a little bit about how I saw the game. In my head, it would be something more dynamic, but I came across a lot of texts, which seemed to fit in at the wrong times, which broke the rhythm of the game. And the story isn't bad, despite being predictable, it even manages to have moments where you question yourself about some principles. However, the game slows down. Still, you manage to have fun in the investigation. Therefore, I recommend playing in small doses and savoring the game little by little. Phases last between 15 and 25 minutes, depending on your skill. As I played in long sessions, this may have influenced the perception of the game being tiring. Anyway, Crime O'Clock has its charm and merit, made with care and innovating the style of looking for elements in a scenario full of things. There aren't that many games in this style with such high quality, so it's a pleasant surprise to have a well-crafted game like this. SCORE: 7.5/10

  • Review: Krzyżacy - The Knights Of The Cross

    How about experiencing a 15th century battle between the Polish-Lithuanian army and the Teutonic Knights? That's what you'll find in Krzyżacy - The Knights Of The Cross. THE GAME Krzyżacy - The Knights Of The Cross is a deckbuilder RPG developed by Olive Panda Studio and distributed by Neverland Entertainment and Olive Panda Studio. The story of the game tells about the struggle of the Polish-Lithuanian people against the Teutonic knights in the 15th century. In control of a knight of this time, recruit members for your team and battle using cards that, when forming combos, generate different attack effects of your companions. Build your deck and get ready to face different challenges. MY IMPRESSIONS I confess that I got lost playing Krzyżacy. It gives me the impression of a game made for mobile, but maybe that's just the style of it and how things are laid out on the screen. Despite being inspired by a renowned book, I couldn't get excited about the story. It didn't arrest me, much less make me care about any character that came along. And speaking of characters, I must point out that there is a good variety of warriors at your disposal, each one with its own characteristics that open up a wide range of combos and synergies for your team. And since most of the recruited characters are only explored in their side quests, you get attached more to the look than the personality. As for the art of the game, it is very beautiful and very animated with its 2D graphics. Let's say that they invested even too much in some animations, in particular, in the movement of the female characters' chests. It even becomes appealing. This is so evident that there is a free DLC that transforms the art of the game into something more realistic for those who want to be more immersed in the historical context. The deck building part is nothing amazing, almost uninspired. Little variety of cards and some of them are not worth using, like the single-use cards, which are not strong enough to be worth putting in your deck. The game has the story replay factor to follow other paths and even a roguelite mode for those who just want to embark on a quick game. I found Krzyżacy pretty average, almost forgettable. I couldn't have fun playing, mostly because of the general mechanics that aren't very exciting. ACHIEVEMENTS All achievements are linked to side stories and main story. You'll have to play through the main campaign a few times, making different choices to unlock different paths, thus completing some achievements. For side stories, recruit characters to trigger your quests. Always remember to do all available side quests before proceeding with the main story. CONCLUSION I'll be honest when I say that Krzyżacy didn't get me. Maybe the combination of a story based on a renowned book and a design taken from an anime didn't work. And yes, I'm excluding the fact that there's a DLC that changes that, because I'm considering how the game was conceived. This DLC looks more like a way to fix something that didn't please a portion of the players than really something that was thought of for the final product. The game itself is very basic, the cards don't have much variety, much less excite. They were made thinking about character combos, but this is far from good. There is even a skill tree for the main character, but that goes unnoticed, as well as many aspects of the game, which seem just dropped, without much emphasis. Krzyżacy is very average, which even causes a certain difficulty for those who like this style of game, but which is not very exciting. Everything seems to be very raw, something is missing. That's the feeling of something playing. SCORE: 6.0/10

  • Review: Sticky Business

    Stickers are really cool accessories to have. How about making your own stickers? Unleash your creativity in Sticky Business. THE GAME Sticky Business is a simulation game developed by Spellgarden Games and distributed by Assemble Entertainment. As the owner of a small online sticker store, you will manage the entire process of your business, from creating the stickers and printing them to packaging and shipping them. With several elements to customize your stickers, use all your creativity to create your products and fulfill your customers' orders. MY IMPRESSIONS With simple management, Sticky Business doesn't complicate your life. In fact, this is the least impactful aspect of the game. The focus is on creating the stickers and having fun with the element combinations. In that sense, the game is very rich and creative. With a happy and cute theme, you will have a good time creating the stickers. The game is in Portuguese-Brazil and, even if the texts are not so important for the course of the game, they help with the requests of some customers, who ask for stickers with specific themes. In this case, these customers tell a story through their orders, which makes you have some objectives in the game. For me, these stories did not work so well, as they are left in the middle of the game and are not so clear in terms of the interface. So much so that I only understood what they were after some time, because I thought they were standard customer requests. I had fun creating the stickers, finding ways to combine the elements and create cute and funny products. And, to be honest, that's where the game shines. All the other factors get boring and repetitive, without as much direct impact on the game. Still, it's a great pastime. ACHIEVEMENTS We don't have that much trouble with the Sticky Business achievements, except for two of them. It's not even that they're difficult, but they'll be pretty boring to do. One of them is unlocking all of the sticker creation elements, which takes some time as you have to earn experience points for each visual element, which earns you points to unlock more elements. The other is to buy all the upgrades, which require money to unlock. Both need a little grinding. If you're looking for 100%, I recommend that you leave these two achievements for last, because that's when you'll have done everything possible in the game and you can focus on them. There are also achievements linked to customer requests, which unfold stories. When you complete each of them, you receive an achievement. Pay attention to the theme that is proposed for creation, so that you can continue in the story. CONCLUSION Sticky Business focuses on what's interesting: the stickers. The management part is simple so that the differential of the stickers is the highlight, even if this leaves the game a little too repetitive. The customers' stories, even if simple, force the player to create stickers with the proposed themes and I like that, making you try a little bit of everything. As a sticker maker, Sticky Business is a lot of fun. As an online store simulator, it's pretty monotonous. In a few moments, I was already robotically doing all the processes, just to get money and points to unlock more things in the game. You'll spend some time playing and creating your artwork, as well as being able to download and use the stickers you create in the game. It's pretty fun to imagine yourself as an artist selling your art online, going through all the processes and such. I have artist friends, so I know this whole routine and it's cool to be in their shoes, even if in a simpler and gamified way. SCORE: 7.0/10

  • Review: Home Sheep Home Farmageddon Party Edition

    Three sheep go into space, ride a train and fall down a well. It's not a joke, it's just Home Sheep Home: Farmageddon Party Edition. THE GAME Home Sheep Home: Farmageddon Party Edition is a puzzle game developed by Aardman Animations and Mobile Pie and distributed by Aardman Animations. Playing with the famous Shaun, the sheep, and his friends Shirley and Timmy, you'll venture into levels with puzzles and humorous stories to be solved using all the characters. Each ram has a different characteristic that must be used in the best way to complete the challenges. MY IMPRESSIONS Before talking about the game itself, I must comment on a fact that completely spoiled the game for me. For some reason, Home Sheep Home: Farmageddon Party Edition is not the game being advertised on its Steam page. Even having bumped into a game that doesn't even start correctly on the platform and finding a way to make it run, the game that starts is Home Sheep Home 2. Yes, an old version, which does not have the advertised multiplayer, does not display an entire chapter and it doesn't even have the minigames presented like volleyball, for example. And there is no news or update that shows that the developers are concerned or even aware of the problem. The disregard for this game is revolting. Having said all that, my review will be done with all of that in mind. With several fun puzzles, Home Sheep Home: Farmageddon Party Edition brings the collection of Shaun the sheep games. Most levels aren't complicated, but if you want to get three stars in all of them, you'll need to maximize your skills to complete the challenges as quickly as you can. The game does not have subtitles in Portuguese-Brazil, but this does not interfere with the gameplay. The art is very beautiful and the characters are well animated, accurately conveying their personalities. Unfortunately, I couldn't test any of the cooperative mode for the reasons already mentioned. And that would be the biggest differentiator of the game, since Home Sheep Home: Farmageddon Party Edition is a collection of old browser games. With multiplayer mode, it would have something else that would attract players. The game itself is fun, but my entire experience with it has gone to waste. ACHIEVEMENTS In Home Sheep Home: Farmageddon Party Edition, we have achievements linked to the stages, such as winning all of them by earning three stars. We also have collectibles, which can be found in the main stages and unlock achievements when collecting them. Finally, we have achievements related to specific actions, such as interacting or not with certain objects in a level or using the fewest possible moves. Overall, they are all pretty easy to complete after some trial and error. However, as I already mentioned, the game is incomplete, missing the entire farm chapter, that is, at the moment it is impossible to do 100% of the achievements on Steam, as we have some of them linked to the chapter in question. CONCLUSION Home Sheep Home: Farmageddon Party Edition is not a bad game, on the contrary, it brings back that memory of simple browser games, which we had so much fun in childhood. However, all this is covered up by this flaw in the game. I apologize for being so insistent on this point, but I can't analyze a game that promises something, doesn't deliver and doesn't care about it. This experience completely spoiled the game for me. Mainly because I only noticed this when finishing the game and checking the achievements I was missing. I felt like I wasted time. The game is not new, it has been on Steam for a long time and had this supposed implementation of a cooperative mode. This general disregard is revolting. In the current state of the game, I don't recommend Home Sheep Home: Farmageddon Party Edition, unfortunately. I swear I wish I could have more positive points, but the game that is presented is not the same game that was released. I hope from the bottom of my heart that they fix the game, because it would have the potential to be really fun to play with friends. For now, there's only this bitter taste in the mouth. SCORE: 4.0/10

  • Review: Bob Esponja Calça Quadrada: The Cosmic Shake

    Before I start the opening of the reviews, it is always important to point out that I do all the achievements of a game before I do its review, so you can imagine that I not only fulfill the main story, but also do all the extras where the developers wanted our involvement (which is where I believe most of the achievements were supposed to be). The opening of this portal then begins with SpongeBob SquarePants: The Cosmic Shake. Game developed by Purple Lamp Studios, which in addition to having partial involvement in the development of Sea of Thieves, also independently carried out the development of the previous game in the franchise, SpongeBob SquarePants: Battle for Bikini Bottom - Rehydrated. Game was published by THQ Nordic (Darksiders, Destroy All Humans, Desperados, etc.) and it was precisely through THQ's partnership inclusion programs that we got access to the game key to be completed in advance. SpongeBob: The Cosmic Shake is a single-player third-person action-adventure game and is available for the following platforms: STORY You will command SpongeBob accompanied by his faithful squire Patrick Estrela, both meet Madame Kassandra (character introduced for the first time in the franchise in this game), she gives them a jar full of Mermaid Tears. According to legend, these tears can fulfill the wishes of those who are pure of heart. But as not everything is flowers, the wishes mess with the reality of Bikini Bottom, so that puts them inside the main adventure and we will have to reestablish normality. We will enter different worlds where the famous characters of the classic cartoon are in different roles, like a multiverse. To accompany us, Patrick is previously transfomed into a balloon and serves as an assistant (like Navi in Zelda), But make no mistake, the best dialogues are between sponge bob and Patrick, who genuinely managed to get a few laughs out of me. We spend during our game trajectory jumping between several universes, be it the pirate world helping the Flying Dutchman, in the Desert capturing the thief Seu Siriguejo or facing Karateka Sandy Bochechas in the cinematic world and several others that make references to the classic series and pop culture in general. In the middle of our journey, we manage to collect collectibles, find secrets and interact with several characters whose lines always bring at least a smile if you are a fan of the cartoon, such as the secondary character Fred, who will always shout "MY NECK". Your ultimate goal is to rebalance the universe and restore order to Bikini Bottom. To do this, we need to rescue all the characters that have been lost in the multiverse to our Bikini Bottom and in between collect as much Cosmic Jelly for Madame Kassandra as we can. VISUAL As the game needed to be included on the previous generation of consoles and also on less robust platforms, it utilizes the Unreal Engine 4. Incredibly, this did not affect the visuals of the game at all, even though it is a game that in theory is not supposed to be a game with incredible graphics, SpongeBob SquarePants: The Cosmic Shake has some of the most beautiful graphics for cartoon graphics that I have ever had the pleasure of seeing, especially speaking of lighting and cutscenes. Despite this, the game is not perfect in terms of performance, it is worth mentioning that the platform on which I performed all the gameplay was the Xbox Series X, which despite being the most powerful console in the world today, encountered some frame drop problems especially in the world of pirates with their intense explosion effects and among other things. However, as this is a pre-release version, I believe that these problems will be fixed soon. Gameplay During the gameplay, we face enemies that are made of some cosmic jelly that when we defeat we can collect this jelly as a kind of currency. Speaking of coins, we also collect coins hidden within the worlds and with them it is possible to release new categories of clothing that are available as we spend the cosmic jellies. The gameplay is very diverse and we can find different types of mini-games throughout our gameplay, but nothing that is so complex or that reinvents the wheel, in reality everything we see in this game we have already seen in other games before, some of the coolest for me were those of Surf with the tongue where we dodge obstacles and collect jams and coins on the way. The game takes several inspirations from important games, I could name a few like Yooka-Layle, Crash Bandicoot, Zelda and etc. And with each new world we learn something that diversifies our gameplay in addition to releasing new areas in other worlds thanks to the evolution acquired as our progression in history, for example in one of the worlds we learned to give a belly on the floor to which we managed to open secret areas to get coins. SOUND The sound effects of the game are very characteristic and unique, some bring characterization directly from the cartoon, for example when we have a small Loading of 3 seconds (in the new generation) represented by the classic speech of the narrator of SpongeBob: But the great highlight of the game is for dubbing localized in our language, THQ Nordic did their homework, that is, they made a point of bringing all the voice actors of the original drawing to dub the game. In other words we have Wendel Bezerra as SpongeBob, Marco Antonico as Patrick and all the voice actors that we are already used to here in Brazil, I would say that perhaps this is the biggest hit for the Brazilian public of this game (in this part of the analysis it makes you want Dragon Ball to be from THQ for us to have a dubbed game). ACHIEVEMENTS Most of the game's achievements are related to completing the story, so you play organically will complete a part, but I recommend in all the bosses of the game you perform them without taking any damage from anyone, as this will unlock an additional achievement in each of them. In addition you will need to get all the coins hidden in the worlds and collect some secrets but that sincerely are not so well hidden so that you need to worry that much. The big problem is that until the moment of this review there is a bugged achievement and it is the last achievement, I have already communicated those responsible for giving me the key to the game, but I did not have a very encouraging answer about it, but I sincerely hope that they will fix this soon, because only this is missing for me to completely uninstall the game, since I have already done absolutely everything possible in the game. Trailer CONCLUSION Despite the technical problems that SpongeBob SquarePants: The Cosmic Shake faces, it is certainly the best of the franchise so far. It's a game that you can really enjoy with the story and its beautiful graphics, without having absolutely any frustration with the gameplay. The voice acting is the key point that made me play this game and it is something that I really cannot fail to recommend, especially not being a AAA priced game, it is currently costing around 110 the PC version at Green Man Gaming. I will certainly be keeping an eye on what this studio will bring from now on, because it is a definitely very competent studio, I would like other games in this style, maybe dreaming of a Hey Arnold game along the lines of Grim Fandango is too much? maybe, but it doesn't hurt to dream. Review by Gamertag: Scoulz SCORE: 70/100

  • Review: Age of Darkness: Final Stand

    You know when you want to get on the crowded subway at peak hours and a horde of people comes out of it? Because in Age Of Darkness: Final Stand you will have the same feeling of thousands of monsters coming towards you. THE GAME Age Of Darkness: Final Stand is a survival RTS from PlaySide Studios, distributed by Team17. Abyssal monsters called Nightmares emerge from the threshold to take over the entire land in darkness. It is your duty to protect and survive against all the hordes that are sent by the thousands to extinguish everything and engulf everything with a lethal mist. Build your base, reinforce your defenses, train soldiers and set your hero to command the defense of your lands so they survive one more night. MY IMPRESSIONS I've never been very good at the RTS genre. Despite having played all the classics at some point in my life, I've had little success with this style of game. Age Of Darkness requires a little more from the player than just the basics. The game does not have subtitles in Brazilian Portuguese, which can make it difficult for non-English speakers to understand the story and mechanics. At the time of this review, the game is still in early access and I take that into account. So, everything I say here has room for improvement. The game itself has a good idea, but I don't know if the execution is the most attractive in terms of gameplay. Everything is very stuck, running over. Units don't respect commands and stand still out of nowhere when asked for an action. Selecting troops is a challenge, as the interface does not help you at all. And the game requires you to have complete and fast control of your units, because the monsters have several different forms, such as one that explodes in an area around itself. The chaos on the screen and the unfriendly interface will frustrate those who want to perform well. We have the campaign (for now, only Act 1 and 2) that did not attract me at all. The character highlighted as the main one does not make you want to have any connection with him. I won't spoil the story, but he has noble attitudes at the beginning of the campaign and soon after you control him for the rest of it. I cared very little about the character. In fact, no character presented has any kind of appeal for anyone to like them. In addition to the campaign, we have the survival mode, which is nothing more than the name says: survive. And that's the main mode, basically. The game has potential, but it really needs to improve the interface, commands and everything that can make the game more dynamic, as it is the proposal here. As much as the idea of the game is to be a little more difficult than normal games of this style, I believe it is better to improve the gameplay so that it is more attractive and less repetitive. ACHIEVEMENTS For now, the game has no achievements. Perhaps the final version of the game will contain some, as it would be interesting and more of a challenge for the game. CONCLUSÃO The game was very frustrating for me. Both in terms of gameplay and lack of rhythm. Campaign missions that do not add anything, with confusing objectives, characters without charisma, terrible character control. Anyway, it has a lot to improve. Since it is in early access, it will improve. Maybe not in the character part, but in everything else, there is still a lot to improve. For these and others, I couldn't have fun playing Age Of Darkness. It was very tiring and annoying when several of my units died because of their artificial disintelligence. Or because part of my army was watching their comrades dying, without moving a muscle to help. Or because I had to restart a whole chapter of the campaign because my hero died trying to escape an explosion, but his whole army made a wall that made him have this tragic end. It's a good idea, but the execution left so much to be desired that the real Nightmares were other things in the game. NOTA: 5.5/10

  • Review: The Forest Cathedral

    Have you ever imagined yourself alone on an island, with only a tablet in your hand and no mosquitoes around? A rather peculiar scenario, right? As peculiar as The Forest Cathedral. THE GAME The Forest Cathedral is a puzzle game by Whitethorn Games, with 3D and 2D elements. You play as Rachel Carson, a scientist who existed in real life. In fact, the game is inspired by the real story of the scientist and her book Silent Spring. In the game, Carson is sent to an island, alone, for field research. There, there are no mosquitoes, because entomologist Paul Muller synthesized a pesticide called dichlorodiphenyltrichloroethane, popularly known as DDT, and dispersed it all over the island. The doctor also provides a tablet called iRGB, which will assist you throughout your journey. All exploration of the island is done in a 3D environment, with a limited and linear space. Soon you are introduced to Little Man, a 2D character that you control to solve the levels, as if it were a platform game. This little guy will be your main companion and your biggest problem solver. At first, the game seems simple and without any surprises, but as the days go by, strange things start to happen. Rachel then sets out to find out what is causing trouble on the island. MY IMPRESSIONS I confess that I didn't know what to expect in The Forest Cathedral. The game is quite simple. In the moments when you control Rachel, there is not much challenge, you go to each terminal and activate them. And that's where Little Man comes in, the part I found the most fun of the game, which vaguely reminded me of the game The Pedestrian: a 2D platformer scrolling in the foreground with a 3D environment in the background. At this point, the game gives you a bit more challenges, but nothing that will make you break your head or spend too much time on them. In fact, the game is not very long, in less than an hour you complete your journey. The graphics are decent, but they need to be optimized. As a pixel art lover, I really liked the characters being represented through this type of art. The ambiance, sounds and music are pleasant and well used. The game is entirely dubbed in English, conveying emotion in the characters' speech, which works very well. Unfortunately, at the time of this review, the game has no option for subtitles in Brazilian Portuguese. As there is a story being used as the basis of the whole game, much is lost, which ends up emptying the experience if you do not have knowledge of basic English. ACHIEVEMENTS For those who like to hunt achievements, The Forest Cathedral will be no problem to do 100% of them. No achievement requires anything special, just progressing and finishing the story will be enough to conquer them all. CONCLUSION When I started playing, I was quite lost. I knew the synopsis of the game, but nothing more. I allowed myself to be surprised. Initially, I thought the game would just be a series of moments where I would use Little Man to pass the puzzles and that's it. Progressing through the game, things really change, until the tone of the game, from something cheerful and without much excitement, becomes something full of suspense. At one point, I thought the game would go to the horror side, which even gave me an extra desire to see what was to come. I tried not to put too much about the story of the game and Rachel Carson in the analysis because it would be like emptying the game. The Forest Cathedral was made to tell that story. Using fantastical elements and inspired by real facts, the game presents you with an important event in the history of environmental protection. If it wasn't for the part where you control Little Man, the game would be completely contemplative. In certain cutscenes, I didn't know if some things that appeared were actually programmed to appear or if they were bugs, but nothing that influences the course of the game. As I said, I let myself be surprised, but I don't think I was satisfied. For me, the balance is positive, but lacked a little more pace. The game ends very quickly, because it was made to tell a simple story. I think this factor will frustrate some players who expected a bigger game. To close, a curiosity: the abbreviation of the pesticide is DDT, right? And what are the professionals who exterminate insects called? Dedetizers. It's silly, but it blew my mind when I realized that. SCORE: 5.0/10

  • Review: Backpack Hero

    Full backpack is always hell to look for something, but in Backpack Hero packing your luggage is extremely necessary. THE GAME Backpack Hero is a roguelike game developed by Jaspel and distributed by IndieArk, Different Tales and Jaspel. Braving dungeons with your trusty backpack, Backpack Hero puts you in the role of an adventurer exploring caves and the like. And like a good adventurer in a dungeon, you'll want to pick up every item you find there. However, unlike the famous RPG games, here you have limited space in your backpack and you must fit the items harmoniously, as the position in which they are placed is extremely important. Filling your backpack, your objective is to reach the end of the dungeon, collecting everything you can to help you on your adventure. MY IMPRESSIONS As a good roguelike, Backpack Hero uses the same factors that make other games in this style successful, such as diversity of items and builds, for example. However, the differential here is the mechanics of the backpack. In a very creative way, we have a fun way to use your items and how to make them synergize. Using the available spaces and rotating the items, you can create combos that will make your life easier. In addition to this variety, we have five characters with different mechanics, which makes the game always different and still leaves the player free to specialize in a style. The game is in Portuguese-Brazil, which makes it easy to understand the item descriptions. The art is simple and beautiful, with greater emphasis on the characters, but I think it could be more polished. There's something about art that bothers me a little, but I can't say exactly what it is. The interface is even too simple and could also be better worked on. Backpack Hero has an ending, however, you can continue infinitely after reaching that point in the game. That is, you can spend a lot of time playing, testing and learning about everything you can do. It's a great pastime and a lot of fun. Bearing in mind that the game is in early access, a lot will likely be improved and implemented. ACHIEVEMENTS The game, unfortunately, does not have achievements. It may be that when exiting early access, some achievements are added. Being a roguelike game, there are many possibilities for challenges to create achievements and make the game even more interesting. CONCLUSION Backpack Hero is innovative with its backpack mechanics. Combining space management and synergistic items, here's an interesting and well-executed idea. Choosing which items to take with you and which to abandon, while trying to fit everything into the few available spaces is an arduous but rewarding task. The entire game interface is simple and, as I mentioned earlier, too simple. Missing a few pointers here and there, polishing some aspects of the game, but overall, it's in a very promising direction. If more items and characters are added, we will have a game with a long life. Knowing that the game is in early access, it's obvious that a lot of things will change, but as it stands, Backpack Hero is already a very good game. With that solid foundation, just improve the game's quality of life and you'll continue on the right path. SCORE: 7.5/10

  • Review: Life of Delta

    If you think robots have it easy, you haven't played Life of Delta yet. THE GAME Life of Delta is an adventure, point and click, and puzzle game from Airo Games, distributed by Daedalic Entertainment. In a post-apocalyptic world overrun by robots and mutated creatures, you follow the journey of the friendly Delta, a little robot who was about to meet his sad end at the bottom of a toxic waste pit, until Joe, a robot scientist, saves our little adventurer. The scientist takes the little robot home, fixes him up, and restores him to life, but there is no time to enjoy the moment. A group of mutant soldiers knock on the door in search of Joe. The scientist only has time to hide Delta, and then he is taken to Megacity. Now the roles are reversed. Delta sets out on an adventure, in a quest to save Joe from the hands of the Megacity soldiers. On this journey, the nice robot will have to solve some puzzles and help many robots to reach his goal. The post-apocalyptic setting of Life of Delta. MY IMPRESSIONS Point and click games are usually a lot of fun and tell interesting stories. It is a genre that explores well the narrative to enrich the game. In Life of Delta, it is no different. We have a very well constructed world, where you don't need much explanation. The game, in a subtle way, presents you the world with small details, very well translated into art form. And what art, I must say! Each scenario is more beautiful than the other and the characters are beautifully drawn. With their own language, all the lines are "dubbed", if I may say so. Something that sounds like the characters in the movie WALL-E. At the time of this review, the game does not have Brazilian Portuguese subtitles. So if you don't know some basic English, much of the story will be lost. And speaking of references, as soon as I saw Life of Delta, I quickly remembered another point and click game about a nice little robot: Machinarium. Both are amazing and elevate the status of games of this genre. The gameplay does not deviate much from the standard of this style of game, such as exploring the scenery, combining items, and fulfilling the requests of the other characters. The puzzles, in general, will make you think a little bit to solve them, but they are not difficult. I felt very stupid when I found out what had to be done was easier than I thought. Was it my fault or the game's fault? Probably mine. The game is not long, which is not bad, but it could be longer, simply because I wanted to play more. I wanted to see more about the history of that world, about how we got to that point. In Life of Delta, we see that humans have disappeared, but robots and mutants have taken their place. A new world has emerged? It is not what it seems. Vacations are very important in your journey. ACHIEVEMENTS All the achievements in the game are linked to the story, with no possibility of losing any of them. Don't worry, if you beat the game, you will get 100% of the achievements. So just enjoy the wonderful world that is being presented. The art in the game is eye-popping. CONCLUSION I loved playing Life of Delta. It is rich in details, simple and fun gameplay, very beautiful art and full of charisma. I played it little by little, but, as I mentioned before, the game is short. You can finish it in one afternoon and, like me, you will want more. No spoilers, but the end of the game leaves open a possible continuation. On one hand, I liked it, because I want more of this world. On the other hand, the hook left for a sequel is very vague and sudden. If you are looking for a casual game, to pass the time and enjoy a game made with care, Life of Delta is for you. The simple gameplay allows anyone to play, even if it is sometimes a bit counter intuitive. I say this because many times I pressed somewhere to walk and the character simply did not respond, only when I clicked repeatedly, the action was done. It seemed to get stuck on the last action that was performed. Nothing to hinder gameplay, but it was a little frustrating when I had to walk long distances. Some puzzles took me a while to understand where to press or what to do. This could be a problem for me, but I would have to see someone else playing to know if the problem was with the interface or if it was just me. Again, nothing that will ruin your experience. I even preferred it this way because I was learning by trial and error, just like our little robot Delta. In my opinion, Life of Delta fulfills its role well as a point and click game, without inventing too much and being very entertaining. If there is a sequel, I hope they improve even more on what has already worked and that it is not just a game divided into two parts. SCORE: 7.5/10

  • Review: A Little To The Left

    For those who are obsessed with tidying up, A Little To The Left is the most enjoyable way to organize objects. THE GAME A Little To The Left is a puzzle game developed by Max Inferno and distributed by Secret Mode. With several puzzles, A Little To The Left brings a casual and fun game, with everyday situations of organizing objects, often being disturbed by your pet cat. MY IMPRESSIONS With a simple and relaxing idea, A Little To The Left brings fun and casual puzzles with a very homely theme. With messy situations, your goal is to organize everything harmoniously. Some phases even have more than one way to be solved, which is cool because it evokes a type of organization that each person will have. The game has five chapters, each with its own theme. The art of the game is very nice and the soundtrack accompanies this idea. The game does not have Brazilian-Portuguese subtitles, but this fact does not affect the gameplay. As the game is relatively quick to finish, there are daily challenges that, as the name says, are renewed every day. ACHIEVEMENTS Achievements in the game are theoretically simple. Most of them are based on completing chapters and solving puzzles in every possible way. Also, there are some specific actions that must be done to acquire some achievements. And then comes the achievements related to daily challenges and we have a problem. There are daily challenge achievements that are based on the amount and frequency you do them. I'll give you two examples: one of the achievements is doing 100 daily challenges and the other is doing daily challenges for 30 days in a row. That is, you'll have to play for more than three months every day and still a month without forgetting any day, otherwise the count restarts. In my opinion, doing this is just a way to keep people playing your game and becomes a burden instead of keeping players excited. Also, we have another problem: we have a game DLC that adds achievements to the base game. That is, if you want to do 100% of the achievements, you will have to purchase this DLC. So if you're committed to completing all the achievements, keep this information in mind. CONCLUSION A Little To The Left is really fun and you don't have to complete the challenges in a specific time, as many puzzle games like to do. It's relaxing and has a good level of difficulty. The game is quick to finish, which is sad because it's really fun to play. As I mentioned earlier, the daily challenges try to keep the player there, playing every day, but it fails miserably. If you don't care about achievements, daily challenges are meaningless. And speaking of these achievements specifically, I think it's ridiculous to use them as a gimmick to keep people playing your game. It is quite obvious that this is the objective. Spending three months playing the same game every day for about five minutes, do you think this will really earn the admiration of those who play? Me, as a person who likes to do 100% achievements, I was extremely upset when I saw this. Apart from the aforementioned fact, A Little To The Left is a good game to pass the time. I don't know if the idea is always to put new DLCs with more content, but it's a game that can and should have a lot more things to show. SCORE: 7.0/10

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