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- Review: Wander Stars
Gather your best words and give it your best shot! THE GAME Wander Stars is an RPG developed by Paper Castle Games and published by Fellow Traveller. We follow the story of Ringo, a young practitioner of Kiai, a martial art known throughout the universe. When Ringo is sent to the grocery store by her grandmother, she spots a spaceship crashing on the beach. That's how she meets Wolfe, a rogue who is searching for fragments of a map, which, coincidentally, Ringo also possesses. After being confronted by an old partner of Wolfe's, Ringo's grandmother asks her to join forces with her new ally and search for the map fragments across the universe. And so, Ringo embarks on an adventure to also find her brother. Build your best shot. MY IMPRESSIONS Since I learned about Wander Stars, I've been very curious about how this game would work. Using words to create your attacks is quite creative in itself, which already got me excited. Obviously, we can't expect to have infinite words and unrestricted freedom to form attacks, but 200 words suit me just fine, thank you. Between attack, effect, and utility words, it's crucial to understand how to attack your opponents, trying to discover their weaknesses and resistances. Although you can knock out enemies, the Kiai fighting style values honor, which here translates into leaving your opponent on the verge of being knocked out, with their guard down, giving you the option of "peace," which ends the fight. You are rewarded for doing this, earning Pep Ups, which I couldn't find a good translation for, but they are some improvements that you can equip, helping in your battles and outside of them as well. Almost like an anime episode, you watch the interactions of the characters, who are very expressive and animated. The game is not available in Brazilian Portuguese, which is a shame, as many non-English speakers will end up losing interest in the story. And then you play on a kind of board, where each square will offer you some action, be it battles, items, or even character interactions. I confess that I didn't expect the game to use this type of gameplay, which initially didn't excite me, but I soon got used to it. You assemble your arsenal of words however you see fit, with what you acquire during your adventure or adapting to more easily defeat your enemies. The gameplay is simple, but requires you to think carefully about your actions, as you must manage your resources well. Last but certainly not least, we have the beautiful art of Wander Stars. Well-designed characters, with a lot of charisma and personality, looking like they came straight out of a 90s anime and ended up in your game. Combining the impeccable art with interesting gameplay, it's hard not to want to experience a little of what Wander Stars has to offer. Explore the map to acquire new skills and items. ACHIEVEMENTS The achievements in Wander Stars basically consist of completing each episode, out of a total of ten. In parallel, you must earn three stars in each of them to unlock the remaining achievements. Finally, acquiring all the words, completing an episode by exploring the entire map, and not knocking out anyone will guarantee you all the achievements. We can say that it's a good dose of challenge. What mysteries surround this artifact? CONCLUSION I remember meeting Wander Stars at a Latin American game conference. It's obvious that their art immediately caught my eye, attracting a lot of attention. I was very happy to see such good developers in Latin America, who create games with unique and original premises. When playing, you can see that, even with understandable limitations, the developers have made a great game that will captivate you with its visuals and welcome you with challenging and fun gameplay. SCORE: 8.0/10
- Review: Commandos: Origins
The Green Beret is back in an origins story where the Commandos squad comes together for their first missions. Games-Review-Análises-Conquistas-Achievements STORY The narrative of Commandos: Origins takes us back to World War II, exploring several iconic settings from that historical period, such as the occupation of Norway, the German borders, and the North African desert. It all begins in June 1940, when sapper Thomas Hancock is tasked with forming a new special unit called “Commandos.” During his journey, he recruits several talented soldiers, including the legendary Sergeant Jack O’Hara, the unforgettable Green Beret of the franchise. Together, they form an elite team of six specialists: Green Beret, Sapper, Sniper, Marine, Spy, and Driver. Their missions range from sabotage to infiltration and rescue, taking the player across operations in the Arctic, Africa, and Europe. The story is told in a straightforward way, without excessive exposition, but with plenty of personality. The cutscenes are very well produced, and the cinematic tone of the opening sequences stands out. The game manages to balance the drama of war with the classic feeling of taking part in an impossible mission. GAMEPLAY This is where Commandos: Origins truly shines. The classic formula remains intact but with a fair amount of refinement. Each mission demands tactical thinking, patience, and observation. The gameplay revolves around giving precise commands and carefully planning each step of your squad, using each character’s strengths. The game features 14 main missions, each with its own objectives and optional tasks. You can choose between a lethal or completely pacifist approach, allowing for multiple playstyles. It’s even possible to complete almost every mission without killing a single enemy, which not only adds an interesting challenge but is also tied to specific in-game achievements. Among the characters, the Green Beret remains the main icon, specializing in close combat and infiltration. The Sapper is responsible for creating traps and clearing paths. The Sniper is essential for taking out distant targets, while the Spy allows access to restricted areas in disguise. Each member is vital for the team’s success. One of the most interesting additions is the ability to plan simultaneous actions between characters. The player can pause time and program synchronized commands, allowing for coordinated attacks or combined distractions. This feature already appeared in Commandos-inspired games like Desperados III and Shadow Gambit, but seeing it return to the original franchise feels deeply satisfying. The difficulty level is high and, at times, punishing. Players must be creative and observant, using the environment to their advantage, hiding bodies, and exploring alternate routes. It’s the kind of game that demands constant attention and strategy. SOUND AND VISUALS The art direction is one of the game’s strongest points. The environments are rich in detail and accurately portray the atmosphere of World War II battlefronts. The African desert, European villages, and Nazi bases all balance realism with visual clarity—something essential for this genre. The cutscenes are impressive and help build the game’s atmosphere. The Green Beret, for example, maintains his imposing posture and striking personality, reminiscent of an ‘80s action movie hero. The sound design also delivers excellently. The voice acting is iconic and full of charisma, with memorable lines that bring back the nostalgia of classic Commandos games. The soundtrack is subtle but creates the perfect tension during missions. ACHIEVEMENTS The achievement system in Commandos: Origins is unfortunately one of the game’s least friendly aspects. There are conflicts between objectives that demand opposite playstyles, such as eliminating all enemies versus completing missions without killing anyone. This forces players to replay several stages to reach 100%, making the process exhausting. For completionists, it can be frustrating. The achievements seem designed more to test patience than to reward dedication. TRAILER OFFICIAL RESUME Playing Commandos: Origins feels like coming home after many years. As a fan of the genre and content creator for the TV Estratégia channel, which focuses on strategy and tactics games, I can say this experience was special. Commandos has always been one of my favorite franchises, and seeing such a faithful return was deeply satisfying. That said, the game doesn’t quite reach the technical polish of Mimimi Games’ recent masterpieces like Desperados III and Shadow Gambit. Those titles raised the bar for the genre, and Commandos: Origins feels one step behind. Even so, it honors the franchise’s legacy with respect and delivers a solid, nostalgic experience. Commandos: Origins is an honest and competent return to one of the most respected Real-Time Tactics franchises. It doesn’t revolutionize the formula but stays true to its roots, offering exactly what fans expected: challenging missions, memorable characters, and that constant sense of tension and planning. Despite a few technical hiccups, a steep learning curve, and a somewhat frustrating achievement system, the game remains one of the best recent options for fans of real-time tactics and strategy. It’s a worthy tribute to the franchise that helped define the genre. Even if it doesn’t reach the same refinement as newer titles, Commandos: Origins proves that the old guard still knows how to conquer the battlefield. SCORE:85/100 Games-Review-Análises-Conquistas-Achievements
- Review: Farthest Frontier
Guide your people to build a city in the middle of nowhere, on the edge of the known world. GAMEPLAY Farthest Frontier is a medieval city builder that goes far beyond basic survival. As your village grows, gameplay evolves into a true challenge of management and urban planning. Players deal with complex production chains such as mining, smelting, and crafting refined goods, along with an economic system that demands balance between consumption and storage. The city’s efficiency depends on how well you organize logistics, since the distance between farms, warehouses, and industries can determine success or collapse. Farming is deep and realistic, featuring crop rotation, soil management, and fertility control that meaningfully affect yields. Defense becomes another core element: raider attacks demand watchtowers, walls, and trained troops, making strategic positioning and security planning essential. Housing development also changes the game’s rhythm, requiring attention to “desirability,” as you must balance aesthetics and functionality by separating industrial and residential zones. In the end, the challenge shifts from surviving to optimizing — keeping your city efficient, prosperous, and organized even with hundreds of citizens and multiple interlinked systems. SOUND AND VISUALS Graphically, Farthest Frontier is stunning for a management game. The level of detail is remarkable: every season of the year is beautifully represented, with vegetation, lighting, and dynamic weather completely transforming the scenery. Building design is rich and cohesive, delivering the authentic feeling of a living medieval settlement that’s always expanding. It’s easy to get lost watching farmers at work, smoke rising from chimneys, or snow covering the streets. The sound design perfectly complements the atmosphere — each hammer strike, gust of wind, and the soft background music reinforce the immersion and realism of the world. This is a game that values calm pacing, contemplation, and visual craftsmanship, rewarding those who appreciate intricate and naturalistic design. ACHIEVEMENTS The game demands constant attention and, in many moments, pushes the player to repeat actions, redoing production routes and redesigning structures multiple times. It rewards focus and patience but can become punishing by demanding too much in its harder achievements. There are no easy shortcuts: every bit of progress comes from planning, fine-tuning, and persistence. It’s the kind of game that tests your control and perfectionism if you enjoy managing every last detail. TRAILER OFFICIAL RESUME Farthest Frontier stands out as one of the most complete and challenging city-building experiences in recent years. It combines deep management systems, spectacular visual atmosphere, and a demanding learning curve. Despite its slow pacing and occasional repetition, the game shines through its immersion and authenticity. For players who enjoy watching a small village grow into a thriving, detailed city, it’s absolutely worth it. Farthest Frontier masterfully balances beauty and difficulty, delivering a deeply satisfying and engaging experience. Review by Gamertag: Scoulz SCORE: 80/100
- Review: Reus 2
A Divine Return to the Creation of the World Games-Review-Análises-Conquistas-Achievements GAMEPLAY Reus 2 maintains the core of the first game but significantly refines and expands its mechanics. We still control the classic giants of the Forest, Ocean, and Rock, each with their own powers and ways to alter the environment. Over time, new giants are unlocked, bringing new biomes and new strategic possibilities. The big difference lies in how the game connects its deities and civilizations. Now we can choose between different divine archetypes, such as the Sage, the Inventor, or the Goddess, and each of them directly influences the cultural and technological development of the peoples inhabiting the planet. Your decisions shape not only the terrain but also the history and direction of the emerging civilization. Another important evolution is the depth of the social simulation. In Reus 2, civilizations don't just grow automatically; they react to your actions. Poorly distributed resources can lead to famine or conflict, while well-planned harmony can lead to prosperity and advancement. This feeling of literally playing God has never been so tangible. There is also an expansion in difficulties and game modes. We can customize the pace of the game, adjusting the duration and intensity of events, which makes the game accessible both for those who want to relax and for those seeking a more tactical and punishing challenge. The console version, which is the one tested in this review, features an interesting adaptation of the controls. However, it's worth mentioning that the game currently does not offer keyboard and mouse support on consoles, something that would be very welcome for a title of this genre. Despite this, with a little practice, the control scheme becomes comfortable and intuitive. In total, there are six giants available, including the unlockable ones, and each has specific abilities that complement each other, allowing for creative combinations in the creation and maintenance of the planet. This variety is what keeps the game fresh even after several hours. VISUALS / SOUND Visually, Reus 2 is a notable leap forward from its predecessor. The artistic style maintains the charming and colorful essence of the original, but now with much more depth, smooth textures, and a use of lighting that brings the biomes to life. The giants' animations are more expressive, and the day-night cycle adds a sense of rhythm and progression to the planet we are shaping. The soundtrack continues with that tranquil and contemplative tone, blending ambient sounds with soft melodies that accompany the growth and harmony (or chaos) of civilizations. The sound design is subtle, but plays an important role: the vibration of the earth when a giant steps, the sound of waves when creating oceans, and even the whisper of the forests when life flourishes. Everything contributes to a feeling that the planet is truly alive. ACHIEVEMENTS There are very complex challenges within Reus 2 in terms of achievements, however, they are all interconnected with simply playing and expanding our experience in the game. Just progress, and in this case, progress a lot to achieve all the achievements. TRAILER OFFICIAL RESUME Reus 2 is a natural and respectful evolution of one of the most creative indie games ever made. It maintains the meditative and experimental spirit of the first game, but offers tools and systems that make the act of creating a world even more engaging. It's a game about balance, between nature and civilization, chaos and order, action and contemplation. Even with some technical details to be refined, especially in the controls on consoles, the title shows that the developer Abbey Games still understands the power of creative simplicity. Reus 2 is the kind of game that makes you stop for a moment, take a deep breath, and appreciate what you've just built. SCORE:75/100 Games-Review-Análises-Conquistas-Achievements
- Review: Digimon Story: Time Stranger
The game that solidifies taming monsters as something that can go beyond a basic narrative, embracing depth and never underestimating its own fans. Games-Review-Análises-Conquistas-Achievements In a moment when Japanese franchises struggle to balance tradition and modernity, Digimon Story: Time Stranger emerges as a refined synthesis of two creative forces that have learned to coexist in perfect harmony: Media.Vision, responsible for the narrative and structural DNA of the series, and Bandai Namco, which has elevated the technical and artistic scope of the experience to a whole new level. Media.Vision, known for its ability to create JRPGs with a unique identity, such as Wild Arms and the acclaimed Digimon Story: Cyber Sleuth, has always treated the Digimon Story franchise as a study on the maturation of the relationship between humans and their digital creatures. It seeks emotional introspection and an exploration of what it means to be connected to something that is both real and virtual at the same time. INTRO Digimon Story: Time Stranger is more than just a new chapter in a beloved franchise. It’s a reaffirmation of Bandai Namco and Media.Vision Inc.’s ability to create dense narrative experiences within the digital universe that has captivated players and viewers for decades. From the first scene, the game conveys the feeling of being immersed in a high-quality anime, blending the characteristic style of the series with refined art direction and impressive technical treatment. Right from the start, we are thrown into a secret mission, receiving direct instructions from our operator via the Digivice. This communication dynamic, so present in the Digimon mythology, introduces the player to the core structure of the game, which revolves around missions and operational reports sent to the device. The urban design and vibrant colors of the initial setting already demonstrate the Media.Vision team’s care in balancing aesthetics and technical performance. The graphics are stunning for a game based on an anime style, with clean textures, controlled lighting, and an engine that seems to be an evolution of the ones used in Cyber Sleuth and Hacker’s Memory. While the fluidity may not always hit 60 frames per second, the visual delivery is so consistent that it becomes irrelevant. The result is a title that honors the aesthetics of the franchise’s recent anime, like Digimon Adventure tri, and demonstrates that the digital universe has never felt so alive. One interesting detail is the presence of faceless NPCs. This aesthetic choice, which could be seen as a technical limitation, is actually an interesting stylistic decision. It reinforces the feeling of isolation and dehumanization, a visual metaphor for the concept of a collapsing digital reality. Nothing here feels lazy. Every element is thoughtfully designed, from character behavior to the composition of environments. Mechanics The combat structure in Time Stranger is one of the game's biggest assets. The system maintains the turn-based foundation of previous titles but significantly expands its possibilities. From the beginning, the player can choose from three initial Digimon: Patamon, DemiDevimon, and Gomamon. This seemingly simple choice already sets the tone for the journey and the protagonist’s relationship with the world around them. The summoning system is intuitive yet deep. Battles follow an elemental compatibility balance, similar to the traditional “water beats fire” of classic RPGs, but with a more analytical presentation. Compatibility is displayed in percentages and can be viewed at any time through the Digivice using the L2 or LT button. This analysis tool is essential for planning strategies, understanding weaknesses, and discovering each Digimon’s special abilities. The game introduces an adjustable battle speed system that completely transforms the pace of the fights. With a simple button press, smaller battles can be sped up, making grinding less tedious and optimizing progression. This quality-of-life feature should become standard in every monster-capture RPG. With each fight, the player feels the weight of their decisions. Smart mana use is essential, and the choice between normal attacks and special skills determines the outcome of each confrontation. There is a balance between strategy and fluidity, allowing for both quick plays and deeper tactical reflections. As time goes on, the game unlocks the Cross Arts or X Arts system, joint abilities between team Digimons that can completely alter the course of the battle. The use of these techniques is determined by critical points earned during battles, especially when exploring enemy weaknesses. This mechanic adds a sense of climax to each major encounter, turning battles into true visual and emotional spectacles. STORY The narrative of Time Stranger proves to be one of the boldest ever seen in the franchise. The game begins in a devastated, dystopian Tokyo, an environment that constantly conveys the sense that something is deeply wrong. The protagonist, amidst ruins and digital anomalies, is thrown into the Digital World after a catastrophic explosion. It is from this event that the plot becomes truly fascinating. The player discovers that Digimon have no concept of a flesh-and-blood human, which deepens the mystery behind the connection between the worlds. Communication with the outside world is lost, and we are introduced to a new cast of characters who live between dimensions. The story delves into concepts of temporal paradoxes, reminiscent of classic debates like the grandfather paradox. The game makes us question the consequences of altering the past and the impact this has on the future. At one point, the protagonist discovers they have traveled eight years into the past and that the actions taken there could completely change the fate of the city. From there, the narrative expands in fascinating directions. We encounter characters who remember us, even though we’ve never interacted with them before, and revisit destroyed locations that are rebuilt in another timeline. It’s a smart narrative device that gives depth and emotion to the plot, exploring the theme of time with a complexity rarely seen in anime games. At one point, we are introduced to the Threshold Theater, a kind of space between dimensions. It is here that we meet Mirei Mikagura, a classic character from the Story series, who serves as a guide and explains the basics of the space-time function and the anomalies affecting the narrative. The setting evokes the surrealism of Persona 5 mixed with the spirituality that has always permeated Digimon. The line between past, present, and future dissolves as the story progresses, and the player is constantly challenged to reflect on their own choices. Bandai and Media.Vision succeeded in delivering a plot that doesn’t underestimate the player, exploring mature themes without falling into simplistic narrative traps. DIGITAL WORLD The arrival in the Digital World in Time Stranger is one of the game's most emblematic moments. In the first few minutes, the feeling is of being in a living, chaotic, and fascinating place, as if the very environment had been shaped by the Digimon. The initial city is vibrant and full of details, with NPCs scattered around, background sounds reminiscent of an urban festival, and a soundtrack that conveys joy and energy. Everything seems to have been built with spontaneity and good will, reinforcing the impression that we are in a world created by digital creatures that simply exist in harmony. The visual design is a triumph in itself. The colorful streets, buildings with unique architecture, and the ambiance that mixes relaxation and fantasy make the player feel like they truly belong in this universe. There’s a charming naturalness in seeing Digimon interact with each other, relaxing in squares, or participating in small festivities. It’s a lighter and more fun vision of the Digital World, different from the darker atmosphere of previous games. The development team captured the franchise’s creative essence and turned it into a welcoming space full of personality. The result is a digital world that breathes authenticity, with a rare balance between the playful and the technical, making us want to explore every corner just to see what else it has to offer. UMA CARTA DE AMOR AOS FÃS The experience of playing Digimon Story: Time Stranger is memorable. The care for the characters, the fluency of the story, and the emotional depth place this title at a higher level within the franchise. There are moments when it’s hard to tell whether we’re playing a game or watching a new episode of a high-production anime. The environments are rich and diverse, though some design choices, such as the prolonged exploration of sewers, might feel repetitive. Still, even these areas carry symbolism, reinforcing the dystopian tone and the protagonist’s sense of isolation. The skill tree offers an interesting progression, based on attributes like loyalty, bravery, wisdom, and philanthropy. This structure encourages the player to customize the protagonist according to their own play style. The digital farm system, where Digimon can be left in training, adds a layer of management that connects with the franchise’s legacy and evokes nostalgia from the early titles. The number of available Digimon is impressive. There are 475 creatures, including rookie, champion, and mega forms, with complex and varied evolutionary lines. The respect for the series’ mythology is complete, and the sense of discovery remains alive until the last hours of gameplay. Narratively, the title surprises with its boldness and maturity. The alternation between realities, the collapse of Tokyo, and the mystery of the temporal anomaly are conducted with an engaging and cinematic pace. Few games manage to balance mystery, emotion, and action with such naturalness. From a technical standpoint, Time Stranger is the peak of the Story series. Media.Vision shows complete mastery of the formula, delivering a solid, visually stunning, and emotionally captivating RPG. ACHIEVEMENTS The achievements in Digimon Story: Time Stranger stand out for their intelligent integration into the narrative and game mechanics. They go beyond simple point accumulation, encouraging exploration, experimentation with different Digimon and abilities, and attention to the details of the story and the world. Many achievements are tied to specific evolutions, skill combinations, and plot events, meaning players are constantly rewarded for investing time and attention in the full game experience. This approach transforms the achievements into elements that enrich immersion, directly connecting the player to the nuances of the timeline and the complexities of the Digital World. The difficulty of the achievements is balanced and progressive. While some are easy to achieve during regular gameplay, others require planning, strategy, and patience, such as unlocking certain evolutions or completing specific battle challenges. This diversity creates a satisfying challenge curve that keeps engagement without causing frustration, allowing both casual players and franchise veterans to find satisfaction in aiming to complete all objectives. Therefore, the achievements serve as a natural incentive to explore, experiment, and delve deeper into the world of Time Stranger. TRAILER OFFICIAL RESUME Digimon Story: Time Stranger is a milestone for the franchise. A title that respects its origins but is not afraid to innovate. It builds on the tradition established by Cyber Sleuth and Hacker’s Memory, but goes further by introducing concepts of time, reality, and identity that expand the Digimon universe into new narrative horizons. Bandai Namco and Media.Vision have achieved a rare balance here between nostalgia and modernity. The result is a game that moves veterans and captures new fans, showing that Digimon still has a lot to say in 2025. With its stunning visuals, memorable soundtrack, and a story that doesn’t treat the player as a passive observer, Time Stranger stands as one of the most complete and impactful experiences in the genre. A must-play not only for Digimon fans but for any lover of narrative-driven RPGs seeking something truly special. SCORE:93/10 Games-Review-Análises-Conquistas-Achievements
- Review: Sonic Racing: Crossworlds
One of the best racing games of all time, from the most famous hedgehog of all time. GAMEPLAY Everything here is designed to deliver a constant sense of speed and fun. The races are intense, packed with challenging curves, creative shortcuts, and moments of pure excitement. The drifting mechanic feels fluid, and once you master switching directions mid-drift, the resulting boosts completely change the pace of the races. The vehicle customization system runs deep. From cosmetic tweaks to performance upgrades, every detail matters. Players can progressively improve their cars, creating a strategic layer where you must balance acceleration, handling, and special bonuses. Over time, your car becomes an extension of your own racing style. The AI is balanced perfectly, offering exciting, competitive races even on lower difficulties. The variety of modes, such as time trials and ring challenges, adds a nice dose of diversity. The addition of rivals in each cup brings a nostalgic and competitive spark that makes everything even more engaging. Sonic Racing: Crossworlds offers an impressive amount of content. With 24 tracks and 15 crossworlds that blend iconic Sonic locations with brand-new creations, the game keeps things fresh. Alongside the classic Sonic, Tails, and Shadow, there’s an expanded roster featuring guest characters from beloved franchises like Persona , Yakuza , Minecraft , and even SpongeBob SquarePants . It’s a joyful celebration of gaming culture, and every race feels unique. VISUAL / SOUND Sonic Racing: Crossworlds is a true visual spectacle. Unreal Engine 5 is used here masterfully, showing how this technology can be a powerful weapon in the hands of talented developers. The tracks are vibrant, detailed, and full of dynamic elements that create a constant sense of motion and energy. Lights, reflections, and particles burst from the screen with impressive fluidity, making every race feel like a living animation. The sound design matches that same level of excellence. The soundtrack is thrilling, blending classic Sonic rhythms with new beats that perfectly match the adrenaline of each race. Voice acting is also well-executed, helping reinforce each character’s personality and adding even more charm to the experience. ACHIEVEMENTS The achievements are what I’d call a job well done. Sonic Racing: Crossworlds is a big game, and big games should embrace that. Every achievement is directly tied to gameplay, encouraging players to try different racing styles or simply jump in and have fun. There are no endless collectibles or missable objectives — it’s just about playing, racing, and enjoying the ride. TRAILER OFFICIAL RESUME Sonic Racing: Crossworlds doesn’t try to reinvent the genre — it perfects it. SEGA demonstrates remarkable maturity in how it treats Sonic’s legacy, diversifying the franchise and proving it knows how to use modern development tools with finesse. Everything here feels crafted with care, from the pacing of the races to the rewarding sense of progress. It’s the kind of game that wins you over through genuine fun. You’ll find yourself saying, “just one more race,” and before you know it, hours have gone by. It’s light, addictive, and absolutely stunning. Review by Gamertag: Scoulz SCORE: 95/100
- Review: OUTLIVE 25 DEMO
THE RETURN OF A BRAZILIAN CLASSIC Outlive is a true milestone in the history of strategy games in Brazil. Originally released in 2001, it was one of the titles responsible for putting the country on the map of the genre at a time when national development was still in its infancy. Now, 25 years later, Continuum Entertainment joins Nuuvem to bring back this lost gem in a remastered version that preserves its essence while adapting it for a new generation. Outlive 25 Demo represents not just a nostalgic return, but also a tribute to the game’s historical importance. Continuum, known for quirky projects like Smilingüido Game and even the official Big Brother Brazil game, is reviving a title that defined an era. Even decades later, the fan community kept the game alive through unofficial versions and online matches, and seeing an official re-release is symbolic for those who followed this journey. GAMEPLAY The first thing that stands out is its faithfulness . The game keeps practically everything from the original: the menu design, units, sounds, and iconic voice lines. Everything has been carefully reconstructed, without losing the identity it had 25 years ago. The demo gives access only to the pre-campaign and custom maps, with the highlight being Novo Duelo , a 2v2 map playable only with the human faction. Gameplay remains identical to the classic: resource gathering, base building, and real-time combat. However, the remaster shows its limits when it comes to modernization. It lacks small conveniences that have become standard in today’s RTS titles — such as moving the camera with WASD, setting unit rally points with the right mouse button, or easily queueing multiple gathering commands. They’re simple details, but they would make a world of difference for players used to the modern rhythm of the genre. Even so, it’s notable how functional the game feels, with minor improvements such as a smoother camera zoom , allowing players to appreciate details that once went unnoticed. VISUALS / SOUND The 3D models have been updated and now feature more detail, especially in units and buildings. The sound work preserves all the classic voice acting and original effects, which remain as memorable as they were back in 2001. Still, there are no major technical leaps — the focus here is clearly on preserving the original game’s identity and atmosphere , not reinventing it. IMPRESSIONS For those who played the original, the feeling is almost surreal. I personally remember discovering Outlive through a magazine CD back when it launched — it was just the demo, but it left a deep impression on me. Finding the game again, officially and with modern support, feels like opening a time capsule . Despite its limitations, it delivers exactly what it promises: a trip back to one of the most remarkable moments in Brazilian gaming history. As a good RTS, the game still revolves around gathering, expanding, and fighting. Everything is there, just like before. And while the remaster doesn’t bring major innovations, it fulfills its role perfectly — reviving a classic with respect and care. TRAILER OFFICIAL FINAL THOUGHTS Outlive 25 Demo is more than just a demo, it’s a symbol . A reminder of where Brazilian game development began and how a work can transcend generations through the passion of its community. Even without deeper modernization, the work by Continuum and Nuuvem honors the game’s legacy, preserving what made it special. It’s a title that speaks directly to those who lived its era. And while it may feel rustic to new players, it’s impossible not to recognize the historical and emotional value of this return. If a full remake or even a sequel ever comes, I’ll be among the first in line to play. Review by Gamertag: Scoulz SCORE: 75/100
- Review: Frostpunk 2(XBOX)
One of the most ambitious strategy games of today, expanding everything the first title offered and taking the formula to a whole new level. For those unfamiliar, Frostpunk 2 is a strategy and city management game where players take on the role of a city leader in a frozen world. The story takes place in an alternate 20th century timeline, following a catastrophic volcanic winter that almost completely destroyed human civilization. About 30 years after the events of the first game, set in New London, players aim to expand the city while strategically managing political, social, and economic aspects, making decisions that shape the future of humanity in Frostpunk's frozen world. GAMEPLAY AND DEMOCRACY Frostpunk 2 stands out for its dynamic democracy system. Laws shaping society are voted on by the council, composed of factions present in the city. Players can set rules for funerals, emergency shifts, community work, and various other areas. This political system allows for distinct development paths: Democratic path, with fair votes and influence disputes. Authoritarian path, taking on the role of captain and making decisions without depending on the council. Additionally, the research tree is divided into different branches, such as heating, resources, society, and city. Development choices depend not only on practical needs but also on pressure from factions. Each group has a support or disdain meter, which directly influences the actions available, including granting funds, setting agendas, or even banning entire communities. This political complexity, combined with resource management and the constant struggle for survival, makes Frostpunk 2 one of the most in-depth titles in the genre. EXPLORATION Beyond all the complex gameplay aspects, map exploration outside the main city adds another layer. During these missions, players can encounter entire colonies—other cities that need management, each with specific resources. In these locations, players must build settlements for residents, allocate workers, and manage resource transfers between the cities they colonize. By the end of the game, players may manage three to four cities simultaneously, each serving a strategic role for the main city. Some may house factions to maintain order or remove them from the central city, while others function as critical resource extraction points, ensuring the main city's survival. Exploration also allows for discovering side stories and gathering additional resources. Depending on player choices, it’s possible to prioritize settlements that provide abundant coal, materials, food, or even new inhabitants to strengthen the main city. This is an extremely comprehensive system, reflecting the complexity and depth that make Frostpunk 2 a unique strategic experience. COMPLEXITY AND LEARNING Frostpunk 2 is not an easy or casual game. It requires time and dedication to fully understand. The main challenge for players is the learning curve, as true mastery of the interface, technology, and social structure only comes after completing the main campaign. Only then does the player feel ready to tackle the Utopia Mode, which expands the possibilities even further. VISUALS AND INTERFACE While the first Frostpunk used a proprietary engine, Frostpunk 2 was built on Unreal Engine 5, allowing a quick port to Xbox and other consoles. The result is one of the most visually stunning strategy games ever released, with immersive environments and breathtaking scenes. On the other hand, the abundance of information on the screen can be overwhelming. The top bar alone shows population, workers, heat, cores, raw materials, fuel, housing, food, goods, logistics, temperature, date, and game speed. This does not include the bottom construction bar or the city view itself, which is constantly filled with simultaneous events. Initially, this flood of information can be intimidating. However, after 15 to 30 hours of gameplay, players become accustomed, though they may still forget important details, such as extracting specific resources from deep deposits. The visuals impress, but the crowded interface still affects clarity. CONSOLE VERSIONS The reviewed version is the console edition, where the learning curve becomes even steeper. Strategy games are generally not fully adapted to consoles since the genre traditionally relies on mouse and keyboard. Despite this, the team did a commendable job bringing Frostpunk 2 to this platform, although it’s unlikely that RTS games of this type will reach mainstream popularity on consoles. ACHIEVEMENTS Frostpunk 2’s achievements are extremely challenging and designed for players seeking to go beyond the basic gameplay. They require full attention and strategic planning, aimed at those wanting to explore everything the game has to offer. Challenges include maintaining relations with specific factions without ever harming them, achieving 100% council approval, or completing certain actions without collecting resources from managed colonies. Earning all achievements in Frostpunk 2 is a long-term commitment that may take months of dedicated play. TRAILLER OFFICIAL FINAL IMPRESSION In conclusion, Frostpunk 2 is a true delight. It is undoubtedly one of the best strategy games of the last 10 to 15 years and can easily be placed alongside titles like Age of Empires IV as a benchmark for this new generation of strategy games, each well-positioned within its audience. The focus on the main campaign is remarkable, especially considering the complexity and depth the genre demands. The only factor preventing a perfect score is that some mechanics could benefit from further refinement to be more intuitive. Although the in-game help system works well most of the time, there are situations where it fails to provide precise information, which can frustrate less experienced players. Still, in all aspects it aims to achieve, Frostpunk 2 stands out and significantly elevates the genre. It is a game that demands reasoning, planning, and strategy, unlike many titles that rely solely on reflexes or multitasking. Newer or younger players may struggle initially, especially since matches can last for hours or even days without a defined end. With a remake of the first game already in progress, I eagerly anticipate future sequels to see how far the studio can expand the Frostpunk universe. If this is the limit, they have delivered what, in my view, can be considered the definitive title of the franchise, with unparalleled mastery and excellence. Review by Gamertag: Scoulz SCORE: 98/100
- Review: Katanaut
A macabre space metroidvania/rogue-like Game Katanaut is a rogue-like/Metroidvania action game, developed by Voidmaw and published by Acclaim, in which you control a kind of astronaut samurai, in rogue-like stages (that is, if you die, you come back), facing several other "residents" who have been infected and become certain monsters. Various enemies infected throughout the stages As you progress through the level, you collect some items that can make improvements to your character (temporary), as well as different weapons (where you always fight with a sword and a shotgun), in addition to some special attacks of different types. My impressions The game's design is quite interesting, blending a bit of a spooky atmosphere with a futuristic, pixelated feel. Like any rogue-like, the goal is to get as far as possible without dying (where you can heal, but healing is limited, and more must be found). Any time is a good time to pet, right? However, the game becomes a bit repetitive and somewhat complicated when trying to advance further in the level, as it ends up being somewhat confusing, which ends up discouraging you from trying the same level again. Achievements The game has a total of 100 achievements, many of which are not that difficult and can be achieved by meeting NPCs in the game for the first time. Rating: 7.0/10.0
- Review: Glover (QUByte Classics)
Glover is a 90s classic that returns in a PC port, preserving both the charm and the problems of its time. Games-Review-Análises-Conquistas-Achievements GAMEPLAY / VISUAL Originally released in 1998 for the Nintendo 64, Glover is a 3D platformer where we follow the journey of a small magical glove that comes to life after a spell goes wrong in a castle. Right from the start, we’re introduced to the villain: the other glove, corrupted by magic, which becomes the protagonist’s rival. Although it has now returned to modern consoles as a port, the game carries over the same strengths and flaws of the original version. The charisma of the protagonist and the creative idea of manipulating different objects to progress through the stages still work, but the technical issues stand out even more. The camera remains clunky, the movement is stiff, and the input response doesn’t match current standards. The inspiration from classics like Super Mario 64 and even some Zelda elements is clear, but the execution falls short. The very first mission already tasks the player with finding seven balls scattered across levels that lack clarity and direction, which can quickly become frustrating. ACHIEVEMENTS Glover’s achievement list is simple and straightforward, mostly based on completing stages, collecting all Garibs, and finishing bonus areas. It’s a classic 90s style, full of collectibles that can feel tedious, but it makes sense within the nostalgic spirit of the port. For those playing out of nostalgia, it works fine, but it doesn’t offer much incentive beyond natural progression. TRAILER OFFICIAL RESUME Glover is a faithful portrait of its era. The port brings back the nostalgia and charm of an unusual, charismatic character, but it also reinforces how frustrating late-90s gameplay could be. It works as a historical experience and a curiosity for those who enjoy revisiting Nintendo 64 titles, but it hardly holds up for new players who expect fluidity or modern standards. SCORE:5/10 Games-Review-Análises-Conquistas-Achievements
- Review: Above Snakes
Survive in a world of your own making. THE GAME Above Snakes is an open-world survival game developed by Square Glade Games and published by Crytivo. After an accident destroys an entire village, our character's mission is to survive and try to find survivors, building a house, crafting weapons and tools, and helping anyone she can along the way. All this while building the map around her, placing each piece of land as she sees fit. Assemble the world as you see fit. MY IMPRESSIONS With a variety of activities to complete, Above Snakes is a survival playground. This is because you're the one building your world, with world blocks that you "craft," each with its own characteristics and will provide you with a different type of resource. Therefore, it's important to consider where to position each piece, as some can only connect to others if they are the correct biome continuity. For example, if a piece has one side filled with water, it can only connect to a piece that continues that watery section. The constructions you can create are quite complex, as you can build in any shape you desire. You receive quests when you encounter survivors, who ask you for favors. Both the survivors and your quest objectives will be found in the terrain blocks you acquire. Your character has hunger, thirst, sanity, and sleep, so searching for resources and shelter is essential. The variety of foods that can be created makes you want to try a little bit of everything to discover new recipes. Combat is simple, with rolls to dodge enemies, which can be both animals and zombified humans. The game is in Brazilian Portuguese, which helps understand the story being told, even if it isn't particularly engaging. Ultimately, Above Snakes will be a great game of exploration and discovery, with curiosity alone to keep the player going. Build your home the way you want. ACHIEVEMENTS Like any good open-world game, you'll find plenty of objectives and achievements. Collecting a certain number of resources, dying in different ways, accumulating money, cooking different foods, and reaching a reputation level are just some of the tasks required to earn achievements. And considering that one of the achievements is about completing 365 days on a journey, it's safe to say that achieving 100% of the achievements in Above Snakes will be a lengthy task. Search for resources, either by hunting or gathering. CONCLUSION Above Snakes is a game that seems more interesting for its premise than its story. Once you're free from the tutorial, you're left wanting to experiment with what you can do and where you can go with what you've been shown. Because it's a very open-ended game, you might feel unchallenged if you can't find anything to do. Despite the freedom to create the world as you please, this can be a double-edged sword and turn off some players who won't feel compelled to create their own challenges. SCORE: 7.5/10
- Review: Tiny Bookshop
How about stopping to read a book? THE GAME Tiny Bookshop is a management game developed by Neoludic Games and published by Skystone Games and 2P Games. You've dropped everything and decided to open a small, traveling bookstore. That's the premise of Tiny Bookshop, a game in which you manage your bookstore while befriending the townspeople. Decorate your shop, help citizens, and recommend books to them. Park your store in beautiful landscapes. MY IMPRESSIONS Quite simply, Tiny Bookshop has you manage a small bookstore. You buy boxes of books of different genres and put them up for sale in your shop, always trying to display the books that will attract the most attention. Decorating your shop, besides making it more stylish, also influences your customers, as some of them promote certain book genres. Talking to locals will earn you friendships and quests, which can unlock other locations or items to purchase. The game's art is simple but charming and cheerful. All the books in the game are real books, which makes everything much more immersive. Some customers will ask you to recommend books to them based on a given specification, which is really cool and adds some spice to the game, as otherwise, the game would simply be round after round of selling and buying. Unfortunately, however, the game is not in Brazilian Portuguese, which makes it difficult to understand the customer's exact needs and, therefore, not being able to recommend the correct book. Aside from that, it's a very relaxed and casual game, something to play and relax, without much pressure, but still requiring a certain level of attention. Recommend the right books to the right customers. ACHIEVEMENTS With a wide variety of achievements, Tiny Bookshop will require a certain level of commitment to achieve 100% of its achievements. There are several areas of the town with interactions that unlock achievements, in addition to the more basic achievements tied to the game's central theme: sales-related achievements. Generally, progressing through the game and interacting with the entire environment and characters will guide you toward completing all the achievements, so just relax and enjoy the game. Interact with the townspeople to get new items. CONCLUSION A very simple yet relaxing game, despite being a management game. Everything is done in the most basic way, meaning you won't have to think too much and still manage everything efficiently. The only downside is that the game isn't in Brazilian Portuguese, specifically when I need to recommend a book to a client. Even though I understand English, the description the client gives you is often imprecise, making it difficult for the player to understand exactly what they want so as not to make a mistake in the recommendation. This discouraged me, but I hope they add more language options in the future. Even so, it's a very comfortable game, the kind you can play in the late afternoon with a cup of tea. SCORE: 7.5/10












